Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property
English label
Value
Tier 1
Tier 2
Tier 3
Provides
TechPower
Spirit Power
0
TECH_POWER
WeaponPower
Weapon Damage
0
WEAPON_POWER
AbilityCharges
Charges
0
BonusMoveSpeed
Move Speed
0
+50
MOVEMENT_SPEED_MAX_PERCENT
AbilityCooldown
Cooldown
42
AbilityDuration
Duration
4
+2
AbilityCastDelay
Cast Delay
0
AbilityCastRange
Cast Range
0
BonusHealthRegen
Health Regen
2
HEALTH_REGEN_PER_SECOND
ChannelMoveSpeed
-1
AbilityChannelTime
Channel Duration
0
AbilityResourceCost
0
AbilityUnitTargetLimit
1
BulletLifestealPercent
Bullet Lifesteal
0
+100
BULLET_LIFESTEAL
AbilityPostCastDuration
0
AbilityCooldownBetweenCharge
Charge Delay
-1.0
Modifiers
Defined inside this ability. AddModifier finds each by its scoped name.