pawn.AddAbility("rutger_pulse", (ushort)EAbilitySlot.Signature4);
pawn.RemoveAbility("rutger_pulse");Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
| Property | English label | Value | Tier 1 | Tier 2 | Tier 3 | Provides |
| DamageMax | 350 | +200 | ||||
| DamageMin | 50 | |||||
| EndRadius | End Radius | 30m | ||||
| TechPower | Spirit Power | 0 | TECH_POWER | |||
| StartRadius | 1m | |||||
| WeaponPower | Weapon Damage | 0 | WEAPON_POWER | |||
| MovementSlow | Movement Slow | 25 | +25 | MOVEMENT_SPEED_SLOW_PERCENT | ||
| AbilityCharges | Charges | 0 | ||||
| SpreadDuration | .6 | |||||
| AbilityCooldown | Cooldown | 127 | +-47 | |||
| AbilityDuration | Duration | 6 | ||||
| AbilityCastDelay | Cast Delay | 0 | ||||
| AbilityCastRange | Cast Range | 0 | ||||
| ChannelMoveSpeed | -1 | |||||
| AbilityChannelTime | Channel Duration | 0 | ||||
| AbilityResourceCost | 0 | |||||
| AbilityUnitTargetLimit | 1 | |||||
| DamageMax_DistanceFuzz | 2m | |||||
| AbilityPostCastDuration | 0 | |||||
| AbilityCooldownBetweenCharge | Charge Delay | -1.0 |
Defined inside this ability. AddModifier finds each by its scoped name.
| Name for AddModifier | Class | Reads ability values |
| rutger_pulse/modifier_rutger_pulse_aura_subclass | modifier_rutger_pulse_aura | |
| rutger_pulse/modifier_rutger_pulse_target_subclass | modifier_rutger_pulse_target | MovementSlow |
| _class | "rutger_pulse" |
| _editor | 1 key{
"folder_name": "Base"
} |
| _multibase | 2 items[ "ultimate_base", "weapon_info_base" ] |
| m_iMaxLevel | 1 |
| m_WeaponInfo | 52 keys{
"m_Spread": 0.5,
"m_flRange": 7000,
"m_bCanZoom": true,
"m_iBullets": 1,
"m_flZoomFOV": 35,
"m_iClipSize": 10,
"m_flCycleTime": 0.3,
"m_flBulletSpeed": 25000,
"m_flRecoilSpeed": 1,
"m_StandingSpread": 1.5,
"m_flBulletRadius": 3,
"m_flCritBonusEnd": 1.65,
"m_reloadDuration": 1.5,
"m_VerticallRecoil": {
"m_Range": [
-0.2,
0.2
],
"m_flBurstSlope": 0,
"m_flBurstConstant": 0,
"m_flBurstExponent": 0
},
"m_flVerticalPunch": 0,
"m_iBurstShotCount": 1,
"m_HorizontalRecoil": {
"m_Range": [
-0.1,
0.1
],
"m_flBurstExponent": 0
},
"m_flBulletLifetime": 2,
"m_flCritBonusStart": 1.65,
"m_mapImpactEffects": {
"flesh": {
"m_strDecal": "",
"m_strParticle": "particles/blood_impact/blood_impact_red_01.vpcf"
},
"default": {
"m_strDecal": "Impact.Concrete",
"m_strSound": "Default.BulletImpact",
"m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
},
"portals": {
"m_strDecal": "Impact.Concrete",
"m_strSound": "",
"m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
},
"concrete": {
"m_strDecal": "Impact.Concrete",
"m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
},
"solidmetal": {
"m_strDecal": "Impact.Concrete",
"m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
}
},
"m_flHorizontalPunch": 0,
"m_flReloadMoveSpeed": "10000",
"m_flScatterYawScale": 1,
"m_flZoomFOV_Relative": -40,
"m_strBulletWhizSound": "Base.Bullet.Whizby",
"m_flBurstShotCooldown": 0,
"m_flCritBonusEndRange": 1500,
"m_flDamageFalloffBias": 0.5,
"m_flBulletGravityScale": 0.8,
"m_flBulletReflectScale": 0,
"m_flBulletWhizDistance": 80,
"m_flBulletReflectAmount": 1,
"m_flCritBonusStartRange": 500,
"m_flRecoilRecoverySpeed": 10,
"m_strWeaponImpactEffect": "particles/weapon_fx/default_tracer_impact.vpcf",
"m_flCritBonusAgainstNPCs": 0,
"m_flZoomMoveSpeedPercent": 1,
"m_flDamageFalloffEndRange": 2264,
"m_flDamageFalloffEndScale": 0.1,
"m_flShootMoveSpeedPercent": 0.75,
"m_szMuzzleFlashEffectName": "particles/dev/bullet_debug_muzzle_flash.vpcf",
"m_flDamageFalloffStartRange": 787,
"m_flDamageFalloffStartScale": 1,
"m_flShootSpreadPenaltyDecay": 2,
"m_flShootingUpSpreadPenalty": 0,
"m_flShootSpreadPenaltyPerShot": 0,
"m_szBulletTravelTracerParticle": "particles/weapon_fx/default_tracer.vpcf",
"m_flShootSpreadPenaltyDecayDelay": 0,
"m_strLocalPlayerBulletImpactSound": "Player.Bullet.Impact.Default",
"m_flBulletInheritShooterVelocityScale": 0,
"m_flRecoilShotIndexRecoveryTimeFactor": 0.25,
"m_strLocalPlayerBulletImpactHeavySound": "Player.Bullet.Impact.Default"
} |
| m_iUpdateTime | 1671571505 |
| m_strCSSClass | "empWave" |
| m_AuraModifier | 5 keys{
"_class": "modifier_rutger_pulse_aura",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_rutger_pulse_aura_subclass",
"m_empWaveParticle": "particles/items/emp_wave.vpcf",
"m_modifierProvidedByAura": {
"_class": "modifier_rutger_pulse_target",
"_my_subclass_name": "modifier_rutger_pulse_target_subclass",
"m_strParticleEffect": "particles/generic/generic_slow_debuff.vpcf",
"m_strSmallIconCssClass": "tech_armor_reduction",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"MovementSlow"
]
}
} |
| m_eAbilityType | "EAbilityType_Ultimate" |
| m_bStartTrained | false |
| m_strAbilityImage | "file://{images}/hud/abilities/rutger/rutger_pulse.psd" |
| m_flBossDamageScale | 1 |
| m_eAbilityActivation | "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST" |
| m_nAbilityPointsCost | 0 |
| m_PreviewPathParticle | "particles/generic/generic_arc.vpcf" |
| m_nAbilityTargetTypes | "CITADEL_UNIT_TARGET_ALL_ENEMY" |
| m_AbilityBehaviorsBits | "CITADEL_ABILITY_BEHAVIOR_NO_TARGET" |
| m_nAbillityUnlocksCost | 1 |
| m_skillshotMissParticle | "particles/abilities/skillshot_default_miss_owner.vpcf" |
| m_bitsInterruptingStates | "MODIFIER_STATE_STUNNED" |
| m_eAbilityTargetingShape | "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE" |
| m_eAbilityTargetingLocation | "CITADEL_ABILITY_TARGETING_LOCATION_SELF" |
| m_strAbilityChargeReadySound | "" |
| m_strAbilityOffCooldownSound | "" |
| m_bitsChannelEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPreCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPostCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
25→20−20%25→20−20%Base→Hero Rutger{
primary =
{
m_Spread = 0.5
m_flRange = 7000
m_bCanZoom = true
m_iBullets = 1
m_flZoomFOV = 35
m_iClipSize = 10
m_flCycleTime = 0.3
m_flBulletSpeed = 25000
m_flRecoilSpeed = 1
m_StandingSpread = 1.5
m_flBulletRadius = 3
m_flCritBonusEnd = 1.65
m_reloadDuration = 1.5
m_VerticallRecoil =
{
m_Range = [ -0.2, 0.2 ]
m_flBurstSlope = 0
m_flBurstConstant = 0
m_flBurstExponent = 0
}
m_flVerticalPunch = 0
m_iBurstShotCount = 1
m_HorizontalRecoil =
{
m_Range = [ -0.1, 0.1 ]
m_flBurstExponent = 0
}
m_flBulletLifetime = 2
m_flCritBonusStart = 1.65
m_mapImpactEffects =
{
wood =
{
m_strDecal = "Impact.Wood"
m_strParticle = "particles/impact_fx/impact_wood.vpcf"
}
flesh =
{
m_strDecal = ""
m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
}
default =
{
m_strDecal = "Impact.Concrete"
m_strSound = "Default.BulletImpact"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
portals =
{
m_strDecal = "Impact.Concrete"
m_strSound = ""
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
concrete =
{
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
solidmetal =
{
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
wood_plank =
{
m_strDecal = "Impact.Wood"
m_strParticle = "particles/impact_fx/impact_wood.vpcf"
}
}
m_flHorizontalPunch = 0
m_flReloadMoveSpeed = "10000"
m_flScatterYawScale = 1
m_flZoomFOV_Relative = -40
m_strBulletWhizSound = "Base.Bullet.Whizby"
m_flCritBonusEndRange = 1500
m_flDamageFalloffBias = 0.5
m_flBulletGravityScale = 0.8
m_flBulletReflectScale = 0
m_flBulletWhizDistance = 80
m_flBulletReflectAmount = 1
m_flCritBonusStartRange = 500
m_flIntraBurstCycleTime = 0
m_flRecoilRecoverySpeed = 10
m_strWeaponImpactEffect = "particles/weapon_fx/default_tracer_impact.vpcf"
m_flCritBonusAgainstNPCs = 0
m_flZoomMoveSpeedPercent = 1
m_flDamageFalloffEndRange = 2264
m_flDamageFalloffEndScale = 0.1
m_flShootMoveSpeedPercent = 0.75
m_szMuzzleFlashEffectName = "particles/dev/bullet_debug_muzzle_flash.vpcf"
m_flDamageFalloffStartRange = 787
m_flDamageFalloffStartScale = 1
m_flShootSpreadPenaltyDecay = 2
m_flShootingUpSpreadPenalty = 0
m_flShootSpreadPenaltyPerShot = 0
m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
m_flShootSpreadPenaltyDecayDelay = 0
m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default"
m_flBulletInheritShooterVelocityScale = 0
m_flRecoilShotIndexRecoveryTimeFactor = 0.25
m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Default"
}
}#CurrentBonus_label{
m_Spread = 0.5
m_flRange = 7000
m_bCanZoom = true
m_iBullets = 1
m_flZoomFOV = 35
m_iClipSize = 10
m_flCycleTime = 0.3
m_flBulletSpeed = 25000
m_flRecoilSpeed = 1
m_StandingSpread = 1.5
m_flBulletRadius = 3
m_flCritBonusEnd = 1.65
m_reloadDuration = 1.5
m_VerticallRecoil =
{
m_Range = [ -0.2, 0.2 ]
m_flBurstSlope = 0
m_flBurstConstant = 0
m_flBurstExponent = 0
}
m_flVerticalPunch = 0
m_iBurstShotCount = 1
m_HorizontalRecoil =
{
m_Range = [ -0.1, 0.1 ]
m_flBurstExponent = 0
}
m_flBulletLifetime = 2
m_flCritBonusStart = 1.65
m_mapImpactEffects =
{
flesh =
{
m_strDecal = ""
m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
}
default =
{
m_strDecal = "Impact.Concrete"
m_strSound = "Default.BulletImpact"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
portals =
{
m_strDecal = "Impact.Concrete"
m_strSound = ""
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
concrete =
{
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
solidmetal =
{
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
}
m_flHorizontalPunch = 0
m_flReloadMoveSpeed = "10000"
m_flScatterYawScale = 1
m_flZoomFOV_Relative = -40
m_strBulletWhizSound = "Base.Bullet.Whizby"
m_flBurstShotCooldown = 0
m_flCritBonusEndRange = 1500
m_flDamageFalloffBias = 0.5
m_flBulletGravityScale = 0.8
m_flBulletReflectScale = 0
m_flBulletWhizDistance = 80
m_flBulletReflectAmount = 1
m_flCritBonusStartRange = 500
m_flRecoilRecoverySpeed = 10
m_strWeaponImpactEffect = "particles/weapon_fx/default_tracer_impact.vpcf"
m_flCritBonusAgainstNPCs = 0
m_flZoomMoveSpeedPercent = 1
m_flDamageFalloffEndRange = 2264
m_flDamageFalloffEndScale = 0.1
m_flShootMoveSpeedPercent = 0.75
m_szMuzzleFlashEffectName = "particles/dev/bullet_debug_muzzle_flash.vpcf"
m_flDamageFalloffStartRange = 787
m_flDamageFalloffStartScale = 1
m_flShootSpreadPenaltyDecay = 2
m_flShootingUpSpreadPenalty = 0
m_flShootSpreadPenaltyPerShot = 0
m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
m_flShootSpreadPenaltyDecayDelay = 0
m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default"
m_flBulletInheritShooterVelocityScale = 0
m_flRecoilShotIndexRecoveryTimeFactor = 0.25
m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Default"
}