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Modding Database

Up to date with Steam · checked 30s ago· Viewing build 6701 (Sep 25 2026), not the latest

tokamak_radiance

ability

class tokamak_radiance · Tokamak Signature 3 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("tokamak_radiance", (ushort)EAbilitySlot.Signature3);
pawn.RemoveAbility("tokamak_radiance");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
MaxDPSMax DPS16++24
RadiusRadius40m
TickRate0.25
TechPowerSpirit Power0TECH_POWER
BlindScale0.5
LookDotMin0.866
WeaponPowerWeapon Damage0WEAPON_POWER
EvasionChance20++20
AbilityChargesCharges0
AbilityCooldownCooldown48+-14
AbilityDurationDuration6
LookRadiusScale1m
AbilityCastDelayCast Delay0.25
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
tokamak_radiance/modifier_tokamak_radiancemodifier_tokamak_radiance

VData

_class"tokamak_radiance"
_editor
1 key
{
  "folder_name": "Hero Tokamak"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_WeaponInfo
1 key
{
  "m_flBulletSpeed": 10000
}
m_eAbilityType"EAbilityType_Signature"
m_strCastSound"Tokamak.Breach.Cast"
m_bStartTrainedfalse
m_strAbilityImage"file://{images}/hud/abilities/tokamak/tokamak_blinding_radiance.psd"
m_RadianceModifier
11 keys
{
  "_class": "modifier_tokamak_radiance",
  "m_sStartSound": "Tokamak.Smoke.Modifier.Start",
  "m_sExpiredSound": "Tokamak.Smoke.Modifier.End",
  "_my_subclass_name": "modifier_tokamak_radiance",
  "m_sLocalizationName": "modifier_tokamak_radiance",
  "m_RadianceFxParticle": "particles/abilities/tokamak/blinding_radiance_buff.vpcf",
  "m_sAmbientLoopingSound": "Tokamak.Smoke.Modifier.Duration.Lp",
  "m_RadianceDamageParticle": "particles/abilities/tokamak/tokamak_radiance_damage.vpcf",
  "m_strDamageRecievedSound": "Tokamak.Radiance.Enemy.Burn",
  "m_strParticleStatusEffect": "",
  "m_ClientsideDamageParticle": "particles/abilities/tokamak/blinding_radiance_damage_clientside.vpcf"
}
m_flBossDamageScale1
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_nAbillityUnlocksCost1
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"b_CastBreach"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745removed
  2. 6696–6701first dumped