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Modding Database

Up to date with Steam · checked 2s ago· Viewing build 6698 (Sep 17 2026), not the latest

upgrade_ancient_shield

Ancient Shielditem

Vitality tier 5 · class citadel_item · inherits from armor_upgrade_t5

Deadworks (C#)
pawn.AddItem("upgrade_ancient_shield");
pawn.SellItem("upgrade_ancient_shield");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Provides
TechPowerSpirit Power0TECH_POWER
TechResistSpirit Resist40+10TECH_RESIST
WeaponPowerWeapon Damage0WEAPON_POWER
BulletResistBullet Resist40+10BULLET_ARMOR_DAMAGE_RESIST
AbilityChargesCharges0
AbilityCooldownCooldown0
AbilityDurationDuration0
DegenResistanceHealing Reduction Resist40+10HEAL_DEGEN_RESISTANCE
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
OutOfCombatHealthRegenOut of Combat Regen40+10OUT_OF_COMBAT_HEALTH_REGEN
AbilityPostCastDuration0
StatusResistancePercentDebuff Resist40+10STATUS_RESISTANCE
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
upgrade_ancient_shield/weighted_shots_intrinsicmodifier_intrinsic_baseBulletResist, TechResist, StatusResistancePercent, DegenResistance, OutOfCombatHealthRegen

VData

_class"citadel_item"
_editor
1 key
{
  "folder_name": "Weapon"
}
_multibase
1 item
[
  "armor_upgrade_t5"
]
m_bDisabledtrue
m_iItemTier"EModTier_5"
m_WeaponInfo
1 key
{
  "m_flBulletSpeed": 10000
}
m_strCSSClass"closeRange"
m_eAbilityType"EAbilityType_Item"
m_eShopFilters"EShopFilterWeaponDamage"
m_bStartTrainedtrue
m_eItemSlotType"EItemSlotType_Armor"
m_strAbilityImage"file://{images}/upgrades/mods_armor/improved_bullet_armor.psd"
m_nUpgradeSlotCost1
m_strAG2SourceName"item"
m_strShopIconLarge"file://{images}/items/brawl/ancient_shielding.psd"
m_flBossDamageScale1
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_eAbilityRequirements"ERequirementStreetBrawl"
m_strCastAnimGraphParam"e_GenericCast"
m_vecTooltipSectionInfo
1 item
[
  {
    "m_eAbilitySectionType": "EArea_Innate",
    "m_vecSectionAttributes": [
      {
        "m_vecAbilityProperties": [
          "BulletResist",
          "TechResist",
          "StatusResistancePercent",
          "DegenResistance",
          "OutOfCombatHealthRegen"
        ]
      }
    ]
  }
]
m_AutoIntrinsicModifiers
1 item
[
  {
    "_class": "modifier_intrinsic_base",
    "m_bIsHidden": true,
    "_my_subclass_name": "weighted_shots_intrinsic",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "BulletResist",
      "TechResist",
      "StatusResistancePercent",
      "DegenResistance",
      "OutOfCombatHealthRegen"
    ]
  }
]
m_strCastAnimSequenceName"ability_generic_cast"
m_strSelectionNameOverride"item"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • −m_mapAbilityProperties.DegenResistance40
    • −m_vecAbilityUpgrades[0].m_vecPropertyUpgrades[DegenResistance]
      { 2 keys }
      {
      	m_strBonus = "10"
      	m_strPropertyName = "DegenResistance"
      }
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • ±m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecAbilityProperties−DegenResistance
    • ±m_AutoIntrinsicModifiers[weighted_shots_intrinsic].m_vecAutoRegisterModifierValueFromAbilityPropertyName−DegenResistance
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterWeaponDamage
    • −m_nUpgradeSlotCost1
  2. 6696–6701first dumped