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Modding Database

Up to date with Steam · checked 23s ago· Viewing build 6723 (Sep 30 2026), not the latest

upgrade_apex_combat

Apex Combatitem

Weapon tier 5 · class upgrade_apex_combat · inherits from weapon_upgrade_t5

Deadworks (C#)
pawn.AddItem("upgrade_apex_combat");
pawn.SellItem("upgrade_apex_combat");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Provides
TechPowerSpirit Power0TECH_POWER
ProcChanceProc Chance40+5
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
RicochetRadiusRicochet Range13m
AbilityCooldownCooldown0
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
CritDamagePercentBonus Weapon Damage125+30
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
RicochetDamagePercentRicochet Damage65+25
AbilityUnitTargetLimit1
AbilityPostCastDuration0
RicochetTargetsTooltipOnlyRicochet Targets4
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
upgrade_apex_combat/modifier_apex_combat_procmodifier_apex_combat_proc
upgrade_apex_combat/modifier_crit_shotmodifier_crit_shot

VData

_class"upgrade_apex_combat"
_editor
1 key
{
  "folder_name": "Weapon"
}
_multibase
1 item
[
  "weapon_upgrade_t5"
]
m_bDisabledtrue
m_iItemTier"EModTier_5"
m_strCSSClass"ricochet"
m_eAbilityType"EAbilityType_Item"
m_nShopVersion0
m_bStartTrainedtrue
m_eItemSlotType"EItemSlotType_WeaponMod"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/upgrades/mods_weapon/ricochet.psd"
m_strAG2SourceName"item"
m_strShopIconLarge"file://{images}/items/brawl/apex_combat.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentStacks_label"
m_vecComponentItems
1 item
[
  "upgrade_ricochet"
]
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetFlags"CITADEL_UNIT_TARGET_FLAG_NO_INVIS"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_BOSS_ENEMY | CITADEL_UNIT_TARGET_TROOPER_ENEMY | CITADEL_UNIT_TARGET_PROP_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY | CITADEL_UNIT_TARGET_NEUTRAL"
m_eAbilityRequirements"ERequirementStreetBrawl"
m_strDisableItemTarget""
m_vecTooltipSectionInfo
2 items
[
  {
    "m_vecSectionAttributes": [
      {
        "m_strLocString": "#upgrade_apex_combat_desc",
        "m_vecAbilityProperties": [
          "RicochetTargetsTooltipOnly",
          "RicochetRadius"
        ],
        "m_vecImportantAbilityProperties": [
          {
            "m_strImportantProperty": "RicochetDamagePercent"
          }
        ]
      }
    ]
  },
  {
    "m_vecSectionAttributes": [
      {
        "m_strLocString": "#upgrade_critshot_desc",
        "m_vecAbilityProperties": [
          "ProcChance"
        ],
        "m_vecElevatedAbilityProperties": [],
        "m_vecImportantAbilityProperties": [
          {
            "m_strImportantProperty": "CritDamagePercent"
          }
        ]
      }
    ]
  }
]
m_AutoIntrinsicModifiers
2 items
[
  {
    "_class": "modifier_apex_combat_proc",
    "m_bIsHidden": true,
    "_my_subclass_name": "modifier_apex_combat_proc",
    "m_nEnabledStateMask": "MODIFIER_STATE_RICOCHET_ACTIVE",
    "m_RicochetTracerParticle": "particles/weapon_fx/ricochet_tracer.vpcf",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": []
  },
  {
    "_class": "modifier_crit_shot",
    "m_bIsHidden": true,
    "m_bCanBeEvaded": false,
    "_my_subclass_name": "modifier_crit_shot",
    "m_strHitProcSound": "Mods.Weapon.Lucky.Bullets.Proc",
    "m_nAbilityTargetTypes": "CITADEL_UNIT_TARGET_ALL_ENEMY",
    "m_bRequiresTargetFilter": true,
    "m_TracerAdditionParticle": "particles/items/critshot_tracer.vpcf",
    "m_OnBulletRolledProcSound": "",
    "m_bShouldApplyAbilityCooldown": false,
    "m_bRollOnceForAllBulletsInAShot": true,
    "m_bCanProcMultipleTimesOnOneTarget": false,
    "m_bCanProcMultipleTimesFromSameShot": true,
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": []
  }
]
m_eAdditionalShopFilters""
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterClipSize
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped