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Modding Database

Up to date with Steam · checked 14s ago· Viewing build 6738 (Oct 02 2026), not the latest

upgrade_cloaking_device_active

Shadow Weaveitem

Weapon tier 3 · class upgrade_cloaking_device_active · inherits from weapon_upgrade_t3, invis_base

Deadworks (C#)
pawn.AddItem("upgrade_cloaking_device_active");
pawn.SellItem("upgrade_cloaking_device_active");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Provides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
SpottedRadiusSpot Radius20m
AbilityChargesCharges0
AmbushDurationAmbush Duration5
AbilityCooldownCooldown37+-17
AbilityDurationDuration13
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
BonusSprintSpeedSprint Speed2mSPRINT_SPEED_BONUS
ChannelMoveSpeed-1
FullInvisDistance30m
InvisMoveSpeedModInvis Sprint Speed5m
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AmbushBonusFireRateAmbush Fire Rate25+35FIRE_RATE
InvisCancelOnDamage1
InvisFadeToDurationFade Time0.6
AmbushBonusTechPowerAmbush Spirit Power25+35TECH_POWER
InvisAlertWhenFading1
AbilityUnitTargetLimit1
AmbushBonusMeleeDamageAmbush Melee Damage25+30MELEE_DAMAGE_INCREASE
OutOfCombatHealthRegenOut of Combat Regen5+20OUT_OF_COMBAT_HEALTH_REGEN
RevealOnDamageDuration1.5
AbilityPostCastDuration0
RevealOnSpottedDuration1.5
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
upgrade_cloaking_device_active/modifier_cloaking_device_active_ambush Shadow Weave - Ambushmodifier_cloaking_device_active_ambushAmbushBonusTechPower, AmbushBonusFireRate, AmbushBonusMeleeDamage
upgrade_cloaking_device_active/modifier_intrinsic_basemodifier_intrinsic_baseOutOfCombatHealthRegen, BonusSprintSpeed
upgrade_cloaking_device_active/modifier_invismodifier_invis

VData

_class"upgrade_cloaking_device_active"
_editor
1 key
{
  "folder_name": "Armor"
}
_multibase
2 items
[
  "weapon_upgrade_t3",
  "invis_base"
]
m_iItemTier"EModTier_3"
m_strCSSClass"cloakingDevice"
m_eAbilityType"EAbilityType_Item"
m_nShopVersion0
m_strCastSound"Mods.Armor.Cloak.Cast"
m_InvisModifier
13 keys
{
  "_class": "modifier_invis",
  "m_sExpiredSound": "Mods.Armor.Cloak.Expire",
  "_my_subclass_name": "modifier_invis",
  "m_InvisLoopParticle": "particles/modifiers/invis_loop.vpcf",
  "m_sLocalizationName": "upgrade_cloaking_device_active",
  "m_strParticleEffect": "particles/modifiers/invis_activate.vpcf",
  "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
  "m_sAmbientLoopingSound": "Mods.Armor.Cloak.Mod.Lp",
  "m_strSmallIconCssClass": "upgrade_cloaking_device",
  "m_InvisRevealedParticle": "particles/generic/invis_revealed.vpcf",
  "m_strInvisRevealedSound": "StatusEffects.InvisRevealed",
  "m_InvisDetectRadiusParticle": "particles/modifiers/invis_delay.vpcf",
  "m_nAmbientLoopingSoundRecipients": "MODIFIER_SOUND_RECIPIENT_PARENT_IS_LOCAL_PLAYER"
}
m_bStartTrainedtrue
m_eItemSlotType"EItemSlotType_WeaponMod"
m_AmbushModifier
10 keys
{
  "_class": "modifier_cloaking_device_active_ambush",
  "m_bIsHidden": true,
  "m_AmbushParticle": "particles/upgrades/upgrades_fervor_buff.vpcf",
  "_my_subclass_name": "modifier_cloaking_device_active_ambush",
  "m_sLocalizationName": "modifier_cloaking_device_active_ambush",
  "m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_EVERYONE",
  "m_strSmallIconCssClass": "cloaking_device_active_ambush",
  "m_InvisRevealedParticle": "particles/generic/invis_revealed.vpcf",
  "m_strActivateAmbushSound": "Mods.Armor.Cloak.Ambush",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "AmbushBonusTechPower",
    "AmbushBonusFireRate",
    "AmbushBonusMeleeDamage"
  ]
}
m_HudSharedStyle"panorama/styles/ability_hud_elements/abilities_items.vcss"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/upgrades/mods_utility/cloaking_device.psd"
m_strAG2SourceName"item"
m_strShopIconLarge"file://{images}/items/weapon/shadow_weave.psd"
m_CorruptedItemInfo
2 keys
{
  "m_Upgrade": {
    "m_vecPropertyUpgrades": [
      {
        "m_strBonus": "7",
        "m_strPropertyName": "OutOfCombatHealthRegen"
      },
      {
        "m_strBonus": "0.5m",
        "m_strPropertyName": "BonusSprintSpeed"
      },
      {
        "m_strBonus": "3m",
        "m_strPropertyName": "InvisMoveSpeedMod"
      },
      {
        "m_strBonus": "35",
        "m_strPropertyName": "AmbushBonusFireRate"
      },
      {
        "m_strBonus": "35",
        "m_strPropertyName": "AmbushBonusTechPower"
      },
      {
        "m_strBonus": "35",
        "m_strPropertyName": "AmbushBonusMeleeDamage"
      },
      {
        "m_strBonus": "3",
        "m_strPropertyName": "AmbushDuration"
      },
      {
        "m_strBonus": "7",
        "m_strPropertyName": "AbilityDuration"
      },
      {
        "m_strBonus": "-6m",
        "m_strPropertyName": "SpottedRadius"
      },
      {
        "m_strBonus": "-15",
        "m_strPropertyName": "AbilityCooldown"
      }
    ]
  },
  "m_vecExcludedPenalties": [
    "WeaponDamage",
    "TechDuration"
  ]
}
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentStacks_label"
m_vecComponentItems
1 item
[
  "upgrade_sprint_booster"
]
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_eDisableShopFilters"EShopFilterSpiritRange"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CAN_CAST_ON_ZIPLINE"
m_strDisableItemTarget""
m_vecTooltipSectionInfo
2 items
[
  {
    "m_eAbilitySectionType": "EArea_Innate",
    "m_vecSectionAttributes": [
      {
        "m_vecAbilityProperties": [
          "OutOfCombatHealthRegen",
          "BonusSprintSpeed"
        ],
        "m_vecElevatedAbilityProperties": []
      }
    ]
  },
  {
    "m_eAbilitySectionType": "EArea_Active",
    "m_vecSectionAttributes": [
      {
        "m_strLocString": "#upgrade_cloaking_device_active_desc",
        "m_vecAbilityProperties": [
          "SpottedRadius",
          "InvisMoveSpeedMod"
        ],
        "m_vecImportantAbilityProperties": [
          {
            "m_strImportantProperty": "StatusEffectInvisible"
          },
          {
            "m_strImportantProperty": "AbilityDuration"
          }
        ]
      },
      {
        "m_strLocString": "#upgrade_cloaking_device_active_ambush_desc",
        "m_vecAbilityProperties": [
          "AmbushDuration"
        ],
        "m_vecImportantAbilityProperties": [
          {
            "m_strImportantProperty": "AmbushBonusFireRate"
          },
          {
            "m_strImportantProperty": "AmbushBonusTechPower"
          },
          {
            "m_strImportantProperty": "AmbushBonusMeleeDamage"
          }
        ]
      }
    ]
  }
]
m_AutoIntrinsicModifiers
1 item
[
  {
    "_class": "modifier_intrinsic_base",
    "m_bIsHidden": true,
    "_my_subclass_name": "modifier_intrinsic_base",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "OutOfCombatHealthRegen",
      "BonusSprintSpeed"
    ]
  }
]
m_eAdditionalShopFilters"EShopFilterStealth"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 2 keys }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "7"
      				m_strPropertyName = "OutOfCombatHealthRegen"
      			},
      			{
      				m_strBonus = "0.5m"
      				m_strPropertyName = "BonusSprintSpeed"
      			},
      			{
      				m_strBonus = "3m"
      				m_strPropertyName = "InvisMoveSpeedMod"
      			},
      			{
      				m_strBonus = "35"
      				m_strPropertyName = "AmbushBonusFireRate"
      			},
      			{
      				m_strBonus = "35"
      				m_strPropertyName = "AmbushBonusTechPower"
      			},
      			{
      				m_strBonus = "35"
      				m_strPropertyName = "AmbushBonusMeleeDamage"
      			},
      			{
      				m_strBonus = "3"
      				m_strPropertyName = "AmbushDuration"
      			},
      			{
      				m_strBonus = "7"
      				m_strPropertyName = "AbilityDuration"
      			},
      			{
      				m_strBonus = "-6m"
      				m_strPropertyName = "SpottedRadius"
      			},
      			{
      				m_strBonus = "-15"
      				m_strPropertyName = "AbilityCooldown"
      			},
      		]
      	}
      	m_vecExcludedPenalties = [ "WeaponDamage", "TechDuration" ]
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_eDisableShopFiltersEShopFilterSpiritRange
    • +m_strDisableItemTarget""
    • +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • +m_eAdditionalShopFiltersEShopFilterStealth
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterMagicDamage | EShopFilterFireRate | EShopFilterMovement
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
  2. 6696–6701first dumped