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Modding Database

Up to date with Steam · checked 20s ago· Viewing build 6726 (Sep 30 2026), not the latest

upgrade_enchanted_holsters

Spellslingeritem

Weapon tier 4 · class citadel_item · inherits from weapon_upgrade_t4

Deadworks (C#)
pawn.AddItem("upgrade_enchanted_holsters");
pawn.SellItem("upgrade_enchanted_holsters");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Provides
MaxStacksMax Stacks6
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
BuffDurationBuff Duration18
BonusFireRateFire Rate11+6FIRE_RATE
AbilityChargesCharges0
AbilityCooldownCooldown0
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
CooldownReductionAbility Cooldown Reduction5+8COOLDOWN_REDUCTION_PERCENTAGE
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
ReloadSpeedMultiplerReload Time-10+-3RELOAD_SPEED
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
upgrade_enchanted_holsters/modifier_enchanted_holsters_buffmodifier_enchanted_holsters_buff
upgrade_enchanted_holsters/modifier_enchanted_holsters_watchermodifier_enchanted_holsters_watcherCooldownReduction

VData

_class"citadel_item"
_editor
1 key
{
  "folder_name": "Tech"
}
_multibase
1 item
[
  "weapon_upgrade_t4"
]
m_iItemTier"EModTier_4"
m_eAbilityType"EAbilityType_Item"
m_nShopVersion0
m_bStartTrainedtrue
m_eItemSlotType"EItemSlotType_WeaponMod"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAG2SourceName"item"
m_strShopIconLarge"file://{images}/items/weapon/spell_slinger.psd"
m_CorruptedItemInfo
1 key
{
  "m_Upgrade": {
    "m_vecPropertyUpgrades": [
      {
        "m_strBonus": "7",
        "m_strPropertyName": "BonusFireRate"
      },
      {
        "m_strBonus": "13",
        "m_strPropertyName": "CooldownReduction"
      },
      {
        "m_strBonus": "7",
        "m_strPropertyName": "BuffDuration"
      },
      {
        "m_strBonus": "2",
        "m_strPropertyName": "MaxStacks",
        "m_bRoundCorruptedBonus": true
      }
    ]
  }
}
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentStacks_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_strDisableItemTarget""
m_vecTooltipSectionInfo
2 items
[
  {
    "m_eAbilitySectionType": "EArea_Innate",
    "m_vecSectionAttributes": [
      {
        "m_vecAbilityProperties": [
          "CooldownReduction"
        ],
        "m_vecElevatedAbilityProperties": []
      }
    ]
  },
  {
    "m_eAbilitySectionType": "EArea_Passive",
    "m_vecSectionAttributes": [
      {
        "m_strLocString": "#upgrade_enchanted_holsters_desc",
        "m_vecAbilityProperties": [
          "MaxStacks",
          "BuffDuration"
        ],
        "m_vecImportantAbilityProperties": [
          {
            "m_strImportantProperty": "BonusFireRate"
          },
          {
            "m_strImportantProperty": "ReloadSpeedMultipler"
          }
        ]
      }
    ]
  }
]
m_AutoIntrinsicModifiers
1 item
[
  {
    "_class": "modifier_enchanted_holsters_watcher",
    "m_bIsHidden": true,
    "m_sStartSound": "",
    "m_BuffModifier": {
      "_class": "modifier_enchanted_holsters_buff",
      "m_bIsHidden": false,
      "m_sStartSound": "",
      "m_sExpiredSound": "Mods.Weapon.Spellslinger.Expire",
      "_my_subclass_name": "modifier_enchanted_holsters_buff",
      "m_strParticleEffect": "particles/upgrades/enchanted_holsters.vpcf",
      "m_eHudDisplayLocation": "DISPLAY_HUD_NONE",
      "m_strParticleEffectConfig": "preview",
      "m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_HEALTHBAR"
    },
    "m_sExpiredSound": "",
    "_my_subclass_name": "modifier_enchanted_holsters_watcher",
    "m_strRefreshStackSound": "Mods.Weapon.Spellslinger.Proc",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "CooldownReduction"
    ]
  }
]
m_eAdditionalShopFilters""
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 1 key }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "7"
      				m_strPropertyName = "BonusFireRate"
      			},
      			{
      				m_strBonus = "13"
      				m_strPropertyName = "CooldownReduction"
      			},
      			{
      				m_strBonus = "7"
      				m_strPropertyName = "BuffDuration"
      			},
      			{
      				m_strBonus = "2"
      				m_strPropertyName = "MaxStacks"
      				m_bRoundCorruptedBonus = true
      			},
      		]
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterMagicDamage | EShopFilterFireRate
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
  2. 6696–6701first dumped