upgrade_glass_cannon2
Glass Cannon v2itemWeapon tier 4 · class upgrade_glass_cannon · inherits from weapon_upgrade_t4
Deadworks (C#)
pawn.AddItem("upgrade_glass_cannon2");
pawn.SellItem("upgrade_glass_cannon2");Properties
Ability values, by the name modifiers and AddModifier overrides use.
| Property | English label | Value | Provides |
| MaxStacks | Max Stacks | 0 | |
| TechPower | Spirit Power | 0 | TECH_POWER |
| WeaponPower | Weapon Damage | 0 | WEAPON_POWER |
| SlowDuration | Slow Duration | 0 | |
| BonusFireRate | Fire Rate | 100 | FIRE_RATE |
| AbilityCharges | Charges | 0 | |
| BonusMoveSpeed | Move Speed | | MOVEMENT_SPEED_MAX |
| AbilityCooldown | Cooldown | 0 | |
| AbilityDuration | Duration | 0 | |
| AbilityCastDelay | Cast Delay | 0 | |
| AbilityCastRange | Cast Range | 0 | |
| BonusClipPerKill | Bonus Ammo Per Kill | 0 | |
| ChannelMoveSpeed | | -1 | |
| AbilityChannelTime | Channel Duration | 0 | |
| WeaponPowerPerKill | Weapon Damage per Kill | 10 | BULLET_DAMAGE_INCREASE |
| AbilityResourceCost | | 0 | |
| MaxHealthLossPercent | Max Health | -50 | HEALTH_MAX_PERCENT |
| AbilityUnitTargetLimit | | 1 | |
| AbilityPostCastDuration | | 0 | |
| BaseAttackDamagePercent | Weapon Damage | 100 | WEAPON_DAMAGE_INCREASE |
| BonusBulletSpeedPercent | Bullet Velocity | 25 | BONUS_BULLET_SPEED_PERCENT |
| AbilityCooldownBetweenCharge | Charge Delay | -1.0 | |
Modifiers
Defined inside this ability. AddModifier finds each by its scoped name.
VData
| _class | "upgrade_glass_cannon" |
| _editor | 1 key{
"folder_name": "Weapon"
} |
| _multibase | 1 item[
"weapon_upgrade_t4"
] |
| m_bDisabled | true |
| m_iItemTier | "EModTier_4" |
| m_iUpdateTime | 1741724072 |
| m_strCSSClass | "glassCannon" |
| m_eAbilityType | "EAbilityType_Item" |
| m_nShopVersion | 0 |
| m_bStartTrained | true |
| m_eItemSlotType | "EItemSlotType_WeaponMod" |
| m_mapWeaponInfos | 1 key{
"primary": {
"m_flBulletSpeed": 10000
}
} |
| m_strAbilityImage | "file://{images}/upgrades/mods_weapon/glass_cannon.psd" |
| m_strAG2SourceName | "item" |
| m_flBossDamageScale | 1 |
| m_sCustomStackLabel | "#CurrentStacks_label" |
| m_eAbilityActivation | "CITADEL_ABILITY_ACTIVATION_PASSIVE" |
| m_PreviewPathParticle | "particles/generic/generic_arc.vpcf" |
| m_nAbilityTargetTypes | "CITADEL_UNIT_TARGET_HERO_ENEMY" |
| m_strDisableItemTarget | "" |
| m_vecTooltipSectionInfo | 2 items[
{
"m_eAbilitySectionType": "EArea_Innate",
"m_vecSectionAttributes": [
{
"m_vecAbilityProperties": [
"BaseAttackDamagePercent",
"BonusFireRate",
"MaxHealthLossPercent"
],
"m_vecElevatedAbilityProperties": []
}
]
},
{
"m_eAbilitySectionType": "EArea_Passive",
"m_vecSectionAttributes": [
{
"m_strLocString": "",
"m_vecAbilityProperties": [
"BonusBulletSpeedPercent"
],
"m_vecElevatedAbilityProperties": []
}
]
}
] |
| m_AutoIntrinsicModifiers | 1 item[
{
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_glasscannonv2",
"m_eHudDisplayLocation": "DISPLAY_HUD_LEFT",
"m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_LOCAITON_ALL",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"MaxHealthLossPercent",
"BaseAttackDamagePercent",
"BonusFireRate"
]
}
] |
| m_eAdditionalShopFilters | "" |
| m_eAbilityTargetingLocation | "CITADEL_ABILITY_TARGETING_LOCATION_SELF" |
| m_bitsChannelEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPreCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPostCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
History
- 6722–6745changed
- +m_nShopVersion
0 - +m_mapWeaponInfos
{ 1 key }
{
primary =
{
m_flBulletSpeed = 10000
}
} - +m_sCustomStackLabel
#CurrentStacks_label - +m_strDisableItemTarget
"" - +m_eAdditionalShopFilters
"" - −m_WeaponInfo
{ 1 key }
{
m_flBulletSpeed = 10000
} - −m_eShopFilters
EShopFilterWeaponDamage | EShopFilterFireRate - −m_nUpgradeSlotCost
1 - −m_strCastAnimGraphParam
e_GenericCast - −m_bDisabledOnExperimental
true - −m_strCastAnimSequenceName
ability_generic_cast - −m_strSelectionNameOverride
item
- 6696–6701first dumped