pawn.AddItem("upgrade_glass_cannon");
pawn.SellItem("upgrade_glass_cannon");Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
| Property | English label | Value | Tier 1 | Provides |
| MaxStacks | Max Stacks | 8 | ||
| TechPower | Spirit Power | 0 | TECH_POWER | |
| SlowPercent | Move Speed | 30 | MOVEMENT_SPEED_SLOW_PERCENT | |
| WeaponPower | Weapon Damage | 0 | WEAPON_POWER | |
| SlowDuration | Slow Duration | 3 | ||
| BonusFireRate | Fire Rate | FIRE_RATE | ||
| AbilityCharges | Charges | 0 | ||
| BonusMoveSpeed | Move Speed | MOVEMENT_SPEED_MAX | ||
| BuildUpPerShot | 1.2 | |||
| AbilityCooldown | Cooldown | 0 | ||
| AbilityDuration | Duration | 0 | ||
| BuildUpDuration | 2 | |||
| FireRatePerKill | Fire Rate per Kill | 7 | +8 | FIRE_RATE |
| AbilityCastDelay | Cast Delay | 0 | ||
| AbilityCastRange | Cast Range | 0 | ||
| BonusClipPerKill | Bonus Ammo Per Kill | 2 | ||
| ChannelMoveSpeed | -1 | |||
| AbilityChannelTime | Channel Duration | 0 | ||
| AbilityResourceCost | 0 | |||
| MaxHealthLossPercent | Max Health | -13 | HEALTH_MAX_PERCENT | |
| AbilityUnitTargetLimit | 1 | |||
| AbilityPostCastDuration | 0 | |||
| BaseAttackDamagePercent | Weapon Damage | 80 | +60 | WEAPON_DAMAGE_INCREASE |
| AbilityCooldownBetweenCharge | Charge Delay | -1.0 |
Defined inside this ability. AddModifier finds each by its scoped name.
| Name for AddModifier | Class | Reads ability values |
| upgrade_glass_cannon/modifier_glass_cannon_intrinstic | modifier_intrinsic_base | MaxHealthLossPercent, BaseAttackDamagePercent |
| upgrade_glass_cannon/modifier_glass_cannon_kill_bonus | modifier_glass_cannon_kill_bonus | |
| upgrade_glass_cannon/notification | modifier_citadel_ui_ability_hud_notification |
| _class | "upgrade_glass_cannon" |
| _editor | 1 key{
"folder_name": "Weapon"
} |
| _multibase | 1 item[ "weapon_upgrade_t4" ] |
| m_iItemTier | "EModTier_4" |
| m_strCSSClass | "glassCannon" |
| m_eAbilityType | "EAbilityType_Item" |
| m_nShopVersion | 0 |
| m_DeathParticle | "particles/upgrades/glass_cannon_death.vpcf" |
| m_bStartTrained | true |
| m_eItemSlotType | "EItemSlotType_WeaponMod" |
| m_strDeathSound | "Mods.Weapon.Glass.Cannon.Stack.Loss" |
| m_strStackSound | "Mods.Weapon.Glass.Cannon.Stack.Gain" |
| m_mapWeaponInfos | 1 key{
"primary": {
"m_flBulletSpeed": 10000
}
} |
| m_strAbilityImage | "file://{images}/upgrades/mods_weapon/glass_cannon.psd" |
| m_strAG2SourceName | "item" |
| m_strShopIconLarge | "file://{images}/items/weapon/glass_cannon.psd" |
| m_CorruptedItemInfo | 1 key{
"m_Upgrade": {
"m_vecPropertyUpgrades": [
{
"m_strBonus": "32",
"m_strPropertyName": "SlowPercent"
},
{
"m_strBonus": "70",
"m_strPropertyName": "BaseAttackDamagePercent"
},
{
"m_strBonus": "7",
"m_strPropertyName": "FireRatePerKill"
}
]
}
} |
| m_flBossDamageScale | 1 |
| m_sCustomStackLabel | "#CurrentStacks_label" |
| m_eAbilityActivation | "CITADEL_ABILITY_ACTIVATION_PASSIVE" |
| m_PreviewPathParticle | "particles/generic/generic_arc.vpcf" |
| m_nAbilityTargetTypes | "CITADEL_UNIT_TARGET_HERO_ENEMY" |
| m_strDisableItemTarget | "" |
| m_vecTooltipSectionInfo | 2 items[
{
"m_eAbilitySectionType": "EArea_Innate",
"m_vecSectionAttributes": [
{
"m_vecAbilityProperties": [
"BaseAttackDamagePercent",
"MaxHealthLossPercent"
],
"m_vecElevatedAbilityProperties": []
}
]
},
{
"m_eAbilitySectionType": "EArea_Passive",
"m_vecSectionAttributes": [
{
"m_strLocString": "#upgrade_glass_cannon_desc",
"m_vecImportantAbilityProperties": [
{
"m_strImportantProperty": "FireRatePerKill"
}
]
}
]
}
] |
| m_AutoIntrinsicModifiers | 2 items[
{
"_class": "modifier_intrinsic_base",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_glass_cannon_intrinstic",
"m_eHudDisplayLocation": "DISPLAY_HUD_LEFT",
"m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_LOCAITON_ALL",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"MaxHealthLossPercent",
"BaseAttackDamagePercent"
]
},
{
"_class": "modifier_glass_cannon_kill_bonus",
"_my_subclass_name": "modifier_glass_cannon_kill_bonus",
"m_vecAlwaysShowInStatModifierUI": [
"MODIFIER_VALUE_FIRE_RATE"
]
}
] |
| m_eAdditionalShopFilters | "" |
| m_ProcNotificationModifier | 3 keys{
"_class": "modifier_citadel_ui_ability_hud_notification",
"_my_subclass_name": "notification",
"m_strHudMessageText": "#upgrade_glass_cannon_plus1"
} |
| m_eAbilityTargetingLocation | "CITADEL_ABILITY_TARGETING_LOCATION_SELF" |
| m_bitsChannelEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPreCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPostCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
0{
primary =
{
m_flBulletSpeed = 10000
}
}{
m_Upgrade =
{
m_vecPropertyUpgrades =
[
{
m_strBonus = "32"
m_strPropertyName = "SlowPercent"
},
{
m_strBonus = "70"
m_strPropertyName = "BaseAttackDamagePercent"
},
{
m_strBonus = "7"
m_strPropertyName = "FireRatePerKill"
},
]
}
}#CurrentStacks_label""{
_class = "modifier_glass_cannon_kill_bonus"
_my_subclass_name = "modifier_glass_cannon_kill_bonus"
m_vecAlwaysShowInStatModifierUI = [ "MODIFIER_VALUE_FIRE_RATE" ]
}""{
m_flBulletSpeed = 10000
}EShopFilterWeaponDamage | EShopFilterClipSize | EShopFilterFireRate1e_GenericCastability_generic_cast