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Modding Database

Up to date with Steam · checked 28s ago· Viewing build 6736 (Oct 02 2026), not the latest

upgrade_headhunter

Headhunteritem

Weapon tier 3 · class citadel_item · inherits from weapon_upgrade_t3

Deadworks (C#)
pawn.AddItem("upgrade_headhunter");
pawn.SellItem("upgrade_headhunter");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Provides
TechPowerSpirit Power0TECH_POWER
ProcChanceProc Chance100
BonusHealthBonus Health50HEALTH_MAX
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
BonusMoveSpeedMove Speed1.75mMOVEMENT_SPEED_MAX
AbilityCooldownCooldown8+-3
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
HeadShotBonusDamageHead Shot Bonus Damage75+75
AbilityUnitTargetLimit1
HealPercentPerHeadshotHeal Per Headshot4+4
AbilityPostCastDuration0
BaseAttackDamagePercentWeapon Damage5WEAPON_DAMAGE_INCREASE
MovementSpeedBonusDurationMove Speed Duration3
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
upgrade_headhunter/modifier_headhunter_watchermodifier_headhunter_watcherBaseAttackDamagePercent, BonusHealth
upgrade_headhunter/modifier_upgrade_headhunter_headshot_buffmodifier_upgrade_headhunter_headshot_buffBonusMoveSpeed

VData

_class"citadel_item"
_editor
1 key
{
  "folder_name": "Weapon"
}
_multibase
1 item
[
  "weapon_upgrade_t3"
]
m_iItemTier"EModTier_3"
m_strCSSClass"headhunter"
m_eAbilityType"EAbilityType_Item"
m_nShopVersion0
m_bStartTrainedtrue
m_eItemSlotType"EItemSlotType_WeaponMod"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/upgrades/mods_weapon/headhunter.psd"
m_strAG2SourceName"item"
m_strShopIconLarge"file://{images}/items/weapon/headhunter.psd"
m_CorruptedItemInfo
1 key
{
  "m_Upgrade": {
    "m_vecPropertyUpgrades": [
      {
        "m_strBonus": "200",
        "m_strPropertyName": "BonusHealth"
      },
      {
        "m_strBonus": "15",
        "m_strPropertyName": "BaseAttackDamagePercent"
      },
      {
        "m_strBonus": "150",
        "m_strPropertyName": "HeadShotBonusDamage"
      },
      {
        "m_strBonus": "3",
        "m_strPropertyName": "HealPercentPerHeadshot"
      },
      {
        "m_strBonus": "0.75m",
        "m_strPropertyName": "BonusMoveSpeed"
      },
      {
        "m_strBonus": "1.5",
        "m_strPropertyName": "MovementSpeedBonusDuration"
      },
      {
        "m_strBonus": "-3",
        "m_strPropertyName": "AbilityCooldown"
      }
    ]
  }
}
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentStacks_label"
m_vecComponentItems
1 item
[
  "upgrade_headshot_booster"
]
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_vecDisabledOnHeroes
2 items
[
  "hero_necro",
  "hero_deadpack"
]
m_strDisableItemTarget""
m_vecTooltipSectionInfo
2 items
[
  {
    "m_eAbilitySectionType": "EArea_Innate",
    "m_vecSectionAttributes": [
      {
        "m_vecAbilityProperties": [
          "BaseAttackDamagePercent",
          "BonusHealth"
        ],
        "m_vecElevatedAbilityProperties": []
      }
    ]
  },
  {
    "m_eAbilitySectionType": "EArea_Passive",
    "m_vecSectionAttributes": [
      {
        "m_strLocString": "#upgrade_headhunter_desc",
        "m_vecAbilityProperties": [
          "BonusMoveSpeed",
          "MovementSpeedBonusDuration",
          "AbilityCooldown"
        ],
        "m_vecImportantAbilityProperties": [
          {
            "m_strImportantProperty": "HeadShotBonusDamage"
          },
          {
            "m_strImportantProperty": "HealPercentPerHeadshot"
          }
        ]
      }
    ]
  }
]
m_AutoIntrinsicModifiers
1 item
[
  {
    "_class": "modifier_headhunter_watcher",
    "m_bIsHidden": true,
    "m_sStartSound": "",
    "m_bCanBeEvaded": true,
    "m_HeadShotSound": "Mods.Weapon.Headshot.Booster.Proc",
    "_my_subclass_name": "modifier_headhunter_watcher",
    "m_nAbilityTargetTypes": "CITADEL_UNIT_TARGET_ALL_ENEMY",
    "m_HeadshotBuffModifier": {
      "_class": "modifier_upgrade_headhunter_headshot_buff",
      "m_bIsHidden": true,
      "_my_subclass_name": "modifier_upgrade_headhunter_headshot_buff",
      "m_sLocalizationName": "modifier_upgrade_headhunter_headshot_buff",
      "m_strHudMessageText": "#upgrade_headhunter",
      "m_strParticleEffect": "particles/upgrades/magic_storm_buff.vpcf",
      "m_strParticleStatusEffect": "",
      "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
        "BonusMoveSpeed"
      ]
    },
    "m_bRequiresTargetFilter": true,
    "m_flMaxBulletsToProcInShot": 1,
    "m_bRollOnceForAllBulletsInAShot": false,
    "m_bCanProcMultipleTimesOnOneTarget": false,
    "m_bCanProcMultipleTimesFromSameShot": false,
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "BaseAttackDamagePercent",
      "BonusHealth"
    ]
  }
]
m_eAdditionalShopFilters""
m_bShowInPassiveItemsAreatrue
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bWarnIfNoAffectedAbilitiestrue
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 1 key }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "200"
      				m_strPropertyName = "BonusHealth"
      			},
      			{
      				m_strBonus = "15"
      				m_strPropertyName = "BaseAttackDamagePercent"
      			},
      			{
      				m_strBonus = "150"
      				m_strPropertyName = "HeadShotBonusDamage"
      			},
      			{
      				m_strBonus = "3"
      				m_strPropertyName = "HealPercentPerHeadshot"
      			},
      			{
      				m_strBonus = "0.75m"
      				m_strPropertyName = "BonusMoveSpeed"
      			},
      			{
      				m_strBonus = "1.5"
      				m_strPropertyName = "MovementSpeedBonusDuration"
      			},
      			{
      				m_strBonus = "-3"
      				m_strPropertyName = "AbilityCooldown"
      			},
      		]
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • ±m_vecDisabledOnHeroes+hero_deadpack
    • +m_strDisableItemTarget""
    • +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterWeaponDamage
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
  2. 6696–6701first dumped