Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property
English label
Value
Tier 1
Provides
TechPower
Spirit Power
0
TECH_POWER
WeaponPower
Weapon Damage
0
WEAPON_POWER
AbilityCharges
Charges
0
AbilityCooldown
Cooldown
0
AbilityDuration
Duration
0
AbilityCastDelay
Cast Delay
0
AbilityCastRange
Cast Range
0
BonusHealthRegen
Health Regen
3
+9
HEALTH_REGEN_PER_SECOND
ChannelMoveSpeed
-1
AbilityChannelTime
Channel Duration
0
HealAmpCastPercent
Outgoing Healing
20
+15
HEAL_AMP_CAST_PERCENT
AbilityResourceCost
0
HealAmpRegenPercent
20
+15
HEAL_AMP_REGEN_PERCENT
AbilityUnitTargetLimit
1
OutOfCombatHealthRegen
Out of Combat Regen
1
OUT_OF_COMBAT_HEALTH_REGEN
AbilityPostCastDuration
0
AbilityCooldownBetweenCharge
Charge Delay
-1.0
Modifiers
Defined inside this ability. AddModifier finds each by its scoped name.