Abilities / upgrade_juggernaut
upgrade_juggernaut Juggernaut item Copy name Vitality tier 4 · class citadel_item_aura_base · inherits from armor_upgrade_t4
Deadworks (C#) Copy
pawn.AddItem("upgrade_juggernaut");
pawn.SellItem("upgrade_juggernaut"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Provides TechPower Spirit Power 0 TECH_POWER WeaponPower Weapon Damage 0 WEAPON_POWER FireRateSlow Fire Rate 40 +20 FIRE_RATE_SLOW AbilityCharges Charges 0 BonusMoveSpeed Move Speed 2.5m +3.5m MOVEMENT_SPEED_MAX AbilityCooldown Cooldown 0 AbilityDuration Duration 0 AbilityCastDelay Cast Delay 0 AbilityCastRange Cast Range 0 BonusHealthRegen Health Regen 8 +8 HEALTH_REGEN_PER_SECOND ChannelMoveSpeed -1 AbilityChannelTime Channel Duration 0 MeleeResistPercent Melee Resist 25 +15 MELEE_RESIST AbilityResourceCost 0 FireRateSlowDuration Duration 4 SlowResistancePercent Slow Resist 50 +15 MOVEMENT_SLOW_RESISTANCE AbilityUnitTargetLimit 1 AbilityPostCastDuration 0 AbilityCooldownBetweenCharge Charge Delay -1.0
Modifiers Defined inside this ability. AddModifier finds each by its scoped name.
VData _class "citadel_item_aura_base" _editor 1 key {
"folder_name": "Armor"
} _multibase 1 item [
"armor_upgrade_t4"
] m_iItemTier "EModTier_4" m_WeaponInfo 1 key {
"m_flBulletSpeed": 10000
} m_strCSSClass "juggernaut" m_eAbilityType "EAbilityType_Item" m_eShopFilters "EShopFilterDurability" m_bStartTrained true m_eItemSlotType "EItemSlotType_Armor" m_strAbilityImage "file://{images}/items/vitality/juggernaut.psd" m_nUpgradeSlotCost 1 m_strAG2SourceName "item" m_strShopIconLarge "file://{images}/items/vitality/juggernaut.psd" m_flBossDamageScale 1 m_vecComponentItems 1 item [
"upgrade_cardio_calibrator"
] m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_PASSIVE" m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_strCastAnimGraphParam "e_GenericCast" m_vecTooltipSectionInfo 2 items [
{
"m_eAbilitySectionType": "EArea_Innate",
"m_vecSectionAttributes": [
{
"m_vecAbilityProperties": [
"BonusMoveSpeed",
"MeleeResistPercent",
"BonusHealthRegen"
],
"m_vecElevatedAbilityProperties": [
"SlowResistancePercent"
]
}
]
},
{
"m_vecSectionAttributes": [
{
"m_strLocString": "#upgrade_juggernaut_slow_desc",
"m_vecAbilityProperties": [
"FireRateSlowDuration"
],
"m_vecImportantAbilityProperties": [
{
"m_strImportantProperty": "FireRateSlow"
}
]
}
]
}
] m_AutoIntrinsicModifiers 2 items [
{
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "juggernaut_intrinsic_modifier",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"MeleeResistPercent",
"SlowResistancePercent",
"BonusHealthRegen",
"BonusMoveSpeed"
]
},
{
"_class": "modifier_apply_modifier_on_damage_taken",
"m_bIsHidden": true,
"m_TargetModifier": {
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "juggeranut_firerate_slow",
"m_strParticleEffect": "particles/upgrades/juggernaut_fire_rate_debuff.vpcf",
"m_strSmallIconCssClass": "juggernaut",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"FireRateSlow"
]
},
"m_vecDamageTypes": [
"CITADEL_DAMAGETYPE_BULLET"
],
"_my_subclass_name": "juggernaut_slow_aura",
"m_TargetModifierDurationAbilityProp": "FireRateSlowDuration",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": []
}
] m_strCastAnimSequenceName "ability_generic_cast" m_strSelectionNameOverride "item" m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_SELF" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed + m_nShopVersion 0+ m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_CorruptedItemInfo { 1 key } {
m_Upgrade =
{
m_vecPropertyUpgrades =
[
{
m_strBonus = "25"
m_strPropertyName = "SlowResistancePercent"
},
{
m_strBonus = "20"
m_strPropertyName = "FireRateSlow"
},
{
m_strBonus = "35"
m_strPropertyName = "MeleeResistPercent"
},
{
m_strBonus = "1.5m"
m_strPropertyName = "BonusMoveSpeed"
},
{
m_strBonus = "8"
m_strPropertyName = "BonusHealthRegen"
},
]
}
} + m_sCustomStackLabel #CurrentStacks_label+ m_strDisableItemTarget ""+ m_eAdditionalShopFilters ""− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} − m_eShopFilters EShopFilterDurability− m_nUpgradeSlotCost 1− m_strCastAnimGraphParam e_GenericCast− m_strCastAnimSequenceName ability_generic_cast− m_strSelectionNameOverride item6696–6701 first dumped