Abilities / upgrade_lifestrike_gauntlets
upgrade_lifestrike_gauntlets Melee Lifesteal item Copy name Vitality tier 1 · class citadel_item · inherits from armor_upgrade_t1
Deadworks (C#) Copy
pawn.AddItem("upgrade_lifestrike_gauntlets");
pawn.SellItem("upgrade_lifestrike_gauntlets"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Provides TechPower Spirit Power 0 TECH_POWER WeaponPower Weapon Damage 0 WEAPON_POWER AbilityCharges Charges 0 LifestrikeHeal Heal on Melee Hit 100 NonHeroHealPct 30 AbilityCooldown Cooldown 8 +-6 AbilityDuration Duration 0 AbilityCastDelay Cast Delay 0 AbilityCastRange Cast Range 0 ChannelMoveSpeed -1 AbilityChannelTime Channel Duration 0 AbilityResourceCost 0 LifestrikeHealPercent AbilityUnitTargetLimit 1 LightMeleeCooldownMult 1.5 AbilityPostCastDuration 0 BonusMeleeDamagePercent Melee Damage 12 +12 MELEE_DAMAGE_INCREASE AbilityCooldownBetweenCharge Charge Delay -1.0
Modifiers Defined inside this ability. AddModifier finds each by its scoped name.
VData _class "citadel_item" _editor 1 key {
"folder_name": "Armor"
} _multibase 1 item [
"armor_upgrade_t1"
] m_bDisabled false m_iItemTier "EModTier_1" m_strCSSClass "lifestrikeGauntlets" m_eAbilityType "EAbilityType_Item" m_nShopVersion 0 m_bStartTrained true m_eItemSlotType "EItemSlotType_Armor" m_mapWeaponInfos 1 key {
"primary": {
"m_flBulletSpeed": 10000
}
} m_strAbilityImage "file://{images}/upgrades/mods_weapon/lifestrike_gauntlets.psd" m_strAG2SourceName "item" m_strShopIconLarge "file://{images}/items/vitality/melee_lifesteal.psd" m_flBossDamageScale 1 m_sCustomStackLabel "#CurrentStacks_label" m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_PASSIVE" m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_nAbilityTargetTypes "CITADEL_UNIT_TARGET_ALL_ENEMY" m_strDisableItemTarget "" m_vecTooltipSectionInfo 2 items [
{
"m_eAbilitySectionType": "EArea_Innate",
"m_vecSectionAttributes": [
{
"m_vecElevatedAbilityProperties": [
"BonusMeleeDamagePercent"
]
}
]
},
{
"m_eAbilitySectionType": "EArea_Passive",
"m_vecSectionAttributes": [
{
"m_strLocString": "#upgrade_lifestrike_gauntlets_desc",
"m_vecAbilityProperties": [
"AbilityCooldown"
],
"m_vecImportantAbilityProperties": [
{
"m_strImportantProperty": "LifestrikeHeal"
}
]
}
]
}
] m_AutoIntrinsicModifiers 1 item [
{
"_class": "modifier_lifestrike_gauntlets",
"m_bIsHidden": true,
"m_HitParticle": "particles/upgrades/melee_lifestrike_impact.vpcf",
"m_SwingParticle": "particles/upgrades/melee_lifestrike.vpcf",
"_my_subclass_name": "modifier_lifestrike_gauntlets",
"m_vecProcDamageTypes": [
"CITADEL_DAMAGETYPE_MELEE"
],
"m_bShouldApplyAbilityCooldown": false,
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"BonusMeleeDamagePercent"
]
}
] m_eAdditionalShopFilters "" m_bShowInPassiveItemsArea true m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_SELF" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed + m_nShopVersion 0+ m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_sCustomStackLabel #CurrentStacks_label+ m_strDisableItemTarget ""− m_vecTooltipSectionInfo [EArea_Innate] .m_vecSectionAttributes [0] .m_vecAbilityProperties []+ m_eAdditionalShopFilters ""− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} − m_eShopFilters EShopFilterDurability | EShopFilterMelee | EShopFilterHealing− m_nUpgradeSlotCost 1− m_strCastAnimGraphParam e_GenericCast− m_strCastAnimSequenceName ability_generic_cast− m_strSelectionNameOverride item6696–6701 first dumped