Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property
English label
Value
Tier 1
Provides
TechPower
Spirit Power
0
TECH_POWER
BonusHealth
Bonus Health
50
+100
HEALTH_MAX
WeaponPower
Weapon Damage
0
WEAPON_POWER
AbilityCharges
Charges
0
AbilityCooldown
Cooldown
0
AbilityDuration
Duration
2
AbilityCastDelay
Cast Delay
0
AbilityCastRange
Cast Range
0
BonusSprintSpeed
Sprint Speed
0.75m
+1
SPRINT_SPEED_BONUS
ChannelMoveSpeed
-1
MovementSpeedSlow
Move Speed
24
+12
MOVEMENT_SPEED_SLOW_PERCENT
AbilityChannelTime
Channel Duration
0
AbilityResourceCost
0
AbilityUnitTargetLimit
1
AbilityPostCastDuration
0
GroundDashReductionPercent
Dash Distance
-10
+-10
MOVEMENT_GROUND_DASH_REDUCTION_PERCENT
AbilityCooldownBetweenCharge
Charge Delay
-1.0
Modifiers
Defined inside this ability. AddModifier finds each by its scoped name.