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Modding Database

Up to date with Steam · checked 19s ago· Viewing build 6736 (Oct 02 2026), not the latest

upgrade_omnicharge_pendant

Omnicharge Signetitem

Spirit tier 5 · class upgrade_omnicharge_pendant · inherits from tech_upgrade_t5

Deadworks (C#)
pawn.AddItem("upgrade_omnicharge_pendant");
pawn.SellItem("upgrade_omnicharge_pendant");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Provides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
AbilityCooldownCooldown0
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
BonusAbilityChargesBonus Ability Charges4+2
EnableAbilityCharges1ENABLE_CHARGES
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0
BonusAbilityChargesNonChargeNon Charged Ability2
BonusSpiritForChargedAbilitiesBonus Spirit Power for Charged Abilities50+30TECH_POWER
CooldownBetweenChargeReductionFaster Time Between Charges70+5COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE
CooldownReductionOnChargedAbilitiesCooldown Reduction For Charged Abilities30+10COOLDOWN_REDUCTION_PERCENTAGE

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
upgrade_omnicharge_pendant/modifier_intrinsic_basemodifier_intrinsic_baseCooldownBetweenChargeReduction, BonusSpiritForChargedAbilities, CooldownReductionOnChargedAbilities, EnableAbilityCharges

VData

_class"upgrade_omnicharge_pendant"
_editor
1 key
{
  "folder_name": "Tech"
}
_multibase
1 item
[
  "tech_upgrade_t5"
]
m_iItemTier"EModTier_5"
m_strCSSClass"rapidRecharge"
m_eAbilityType"EAbilityType_Item"
m_nShopVersion0
m_bStartTrainedtrue
m_eItemSlotType"EItemSlotType_Tech"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/upgrades/mods_tech/rapid_recharge.psd"
m_strAG2SourceName"item"
m_strShopIconLarge"file://{images}/items/brawl/omnicharge_pendant.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentStacks_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_eAbilityRequirements"ERequirementStreetBrawl"
m_strDisableItemTarget""
m_vecTooltipSectionInfo
2 items
[
  {
    "m_eAbilitySectionType": "EArea_Innate",
    "m_vecSectionAttributes": [
      {
        "m_strLocString": "",
        "m_vecAbilityProperties": [
          "BonusSpiritForChargedAbilities"
        ],
        "m_vecElevatedAbilityProperties": [
          "CooldownBetweenChargeReduction",
          "CooldownReductionOnChargedAbilities"
        ]
      }
    ]
  },
  {
    "m_eAbilitySectionType": "EArea_Passive",
    "m_vecSectionAttributes": [
      {
        "m_strLocString": "#upgrade_omnicharge_pendant_desc",
        "m_vecImportantAbilityProperties": [
          {
            "m_strImportantProperty": "BonusAbilityCharges"
          },
          {
            "m_strImportantProperty": "BonusAbilityChargesNonCharge"
          }
        ]
      }
    ]
  }
]
m_AutoIntrinsicModifiers
1 item
[
  {
    "_class": "modifier_intrinsic_base",
    "m_bIsHidden": true,
    "_my_subclass_name": "modifier_intrinsic_base",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "CooldownBetweenChargeReduction",
      "BonusSpiritForChargedAbilities",
      "CooldownReductionOnChargedAbilities",
      "EnableAbilityCharges"
    ]
  }
]
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bWarnIfNoAffectedAbilities1
m_TargetAbilityEffectsToApply"CITADEL_TARGET_ABILITY_BEHAVIOR_IMBUE_ACTIVE_NON_ULT"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped