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Modding Database

Up to date with Steam · checked 18s ago· Viewing build 6738 (Oct 02 2026), not the latest

upgrade_personal_rejuvenator

Rebirthitem

Spirit tier 3 · class upgrade_personal_rejuvenator · inherits from tech_upgrade_t3

Deadworks (C#)
pawn.AddItem("upgrade_personal_rejuvenator");
pawn.SellItem("upgrade_personal_rejuvenator");

Properties

Ability values, by the name modifiers and AddModifier overrides use.

PropertyEnglish labelValueProvides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
RespawnDelay5
AbilityChargesCharges0
AbilityCooldownCooldown509
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
RespawnBonusHealthDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

VData

_class"upgrade_personal_rejuvenator"
_editor
1 key
{
  "folder_name": "Tech"
}
_multibase
1 item
[
  "tech_upgrade_t3"
]
m_bDisabled"true"
m_iItemTier"EModTier_3"
m_strCSSClass"portableRejuv"
m_eAbilityType"EAbilityType_Item"
m_nShopVersion0
m_sDeploySound"Stinger.PersonalRejuvinator.Deploy"
m_bStartTrainedtrue
m_eItemSlotType"EItemSlotType_Tech"
m_sRespawnSound"Stinger.PersonalRejuvinator.Respawn"
m_DeployParticle"particles/upgrades/portable_rejuvinator_deploy.vpcf"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_RespawnParticle"particles/upgrades/portable_rejuvinator_respawn.vpcf"
m_strAbilityImage"file://{images}/upgrades/mods_tech/rebirth.psd"
m_strAG2SourceName"item"
m_CorruptedItemInfo
1 key
{
  "m_Upgrade": {
    "m_vecPropertyUpgrades": [
      {
        "m_strBonus": "-209",
        "m_strPropertyName": "AbilityCooldown"
      },
      {
        "m_strBonus": "-3",
        "m_strPropertyName": "RespawnDelay"
      }
    ]
  }
}
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentStacks_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_COOLDOWN_PERSISTS_ACROSS_REBUY"
m_strDisableItemTarget""
m_vecTooltipSectionInfo
1 item
[
  {
    "m_eAbilitySectionType": "EArea_Passive",
    "m_vecSectionAttributes": [
      {
        "m_strLocString": "#upgrade_personal_rejuvenator_desc",
        "m_vecAbilityProperties": [
          "RespawnDelay"
        ]
      }
    ]
  }
]
m_bShowInPassiveItemsAreatrue
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 1 key }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "-209"
      				m_strPropertyName = "AbilityCooldown"
      			},
      			{
      				m_strBonus = "-3"
      				m_strPropertyName = "RespawnDelay"
      			},
      		]
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped