Abilities / upgrade_quick_silver
upgrade_quick_silver Quicksilver Reload item Copy name Spirit tier 2 · class citadel_item · inherits from tech_upgrade_t2
Deadworks (C#) Copy
pawn.AddItem("upgrade_quick_silver");
pawn.SellItem("upgrade_quick_silver"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Provides Damage Damage 44 +56 TechPower Spirit Power 0 TECH_POWER WeaponPower Weapon Damage 0 WEAPON_POWER BuffDuration Buff Duration 12 BonusFireRate Fire Rate 10 +20 FIRE_RATE AbilityCharges Charges 0 AbilityCooldown Cooldown 18 +-4 AbilityDuration Duration 0 AbilityCastDelay Cast Delay 0 AbilityCastRange Cast Range 0 ChannelMoveSpeed -1 AmmoReloadPercent Bullets Reloaded 100 AbilityChannelTime Channel Duration 0 AbilityChargeUpTime Charge-Up Time 18 +-4 AbilityResourceCost 0 AbilityUnitTargetLimit 1 AbilityPostCastDuration 0 AbilityCooldownBetweenCharge Charge Delay -1.0
Modifiers Defined inside this ability. AddModifier finds each by its scoped name.
VData _class "citadel_item" _editor 1 key {
"folder_name": "Tech"
} _multibase 1 item [
"tech_upgrade_t2"
] m_iItemTier "EModTier_2" m_iUpdateTime 1700366513 m_strCSSClass "fireRatePlus" m_eAbilityType "EAbilityType_Item" m_nShopVersion 0 m_bStartTrained true m_eItemSlotType "EItemSlotType_Tech" m_mapWeaponInfos 1 key {
"primary": {
"m_flBulletSpeed": 10000
}
} m_strAbilityImage "file://{images}/upgrades/mods_weapon/fire_rate_plus.psd" m_strAG2SourceName "item" m_strShopIconLarge "file://{images}/items/spirit/quicksilver_reload.psd" m_flBossDamageScale 1 m_sCustomStackLabel "#CurrentStacks_label" m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_PASSIVE" m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_nAbilityTargetTypes "CITADEL_UNIT_TARGET_ALL_ENEMY" m_AbilityBehaviorsBits "CITADEL_ABILITY_BEHAVIOR_NO_TARGET" m_strDisableItemTarget "" m_vecTooltipSectionInfo 1 item [
{
"m_eAbilitySectionType": "EArea_Passive",
"m_vecSectionAttributes": [
{
"m_strLocString": "#upgrade_quick_silver_desc",
"m_vecAbilityProperties": [
"AbilityChargeUpTime"
],
"m_vecImportantAbilityProperties": [
{
"m_strImportantProperty": "Damage"
},
{
"m_strImportantProperty": "BonusFireRate"
},
{
"m_strImportantProperty": "AmmoReloadPercent"
}
]
}
]
}
] m_AutoIntrinsicModifiers 1 item [
{
"_class": "modifier_quick_silver_watcher",
"m_bIsHidden": true,
"m_BuffModifier": {
"_class": "modifier_quick_silver_buff",
"m_bIsHidden": true,
"m_sStartSound": "Mods.Tech.QuicksilverReload.Proc",
"_my_subclass_name": "modifier_quick_silver_buff",
"m_RapidFireParticle": "particles/upgrades/quicksilver_fire_rate_buff.vpcf",
"m_sLocalizationName": "modifier_quick_silver_buff",
"m_strHudMessageText": "#upgrade_quick_silver"
},
"m_ProcParticle": "particles/upgrades/magic_bonus_damage.vpcf",
"_my_subclass_name": "modifier_quick_silver_watcher",
"m_vecProcDamageTypes": [
"CITADEL_DAMAGETYPE_ABILITY",
"CITADEL_DAMAGETYPE_BULLET",
"CITADEL_DAMAGETYPE_MELEE"
],
"m_bCanProcByOtherObjects": true,
"m_bShouldApplyAbilityCooldown": false
}
] m_eAdditionalShopFilters "EShopFilterWeaponAmmo" m_bShowInPassiveItemsArea true m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_SELF" m_TargetAbilityEffectsToApply "CITADEL_TARGET_ABILITY_BEHAVIOR_IMBUE_ACTIVE" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed + m_nShopVersion 0+ m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_sCustomStackLabel #CurrentStacks_label+ m_strDisableItemTarget ""+ m_eAdditionalShopFilters EShopFilterWeaponAmmo− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} − m_eShopFilters EShopFilterMagicDamage | EShopFilterFireRate− m_nUpgradeSlotCost 1− m_strCastAnimGraphParam e_GenericCast− m_strCastAnimSequenceName ability_generic_cast− m_strSelectionNameOverride item6696–6701 first dumped