Abilities / upgrade_rapid_recharge
upgrade_rapid_recharge Rapid Recharge item Copy name Spirit tier 3 · class citadel_item · inherits from tech_upgrade_t3
Deadworks (C#) Copy
pawn.AddItem("upgrade_rapid_recharge");
pawn.SellItem("upgrade_rapid_recharge"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Provides TechPower Spirit Power 0 TECH_POWER WeaponPower Weapon Damage 0 WEAPON_POWER AbilityCharges Charges 0 AbilityCooldown Cooldown 0 AbilityDuration Duration 0 AbilityCastDelay Cast Delay 0 AbilityCastRange Cast Range 0 ChannelMoveSpeed -1 AbilityChannelTime Channel Duration 0 AbilityResourceCost 0 BonusAbilityCharges Bonus Ability Charges 2 +2 BONUS_ABILITY_CHARGES AbilityUnitTargetLimit 1 AbilityPostCastDuration 0 AbilityCooldownBetweenCharge Charge Delay -1.0 BonusSpiritForChargedAbilities Bonus Spirit Power for Charged Abilities 14 +20 TECH_POWER CooldownBetweenChargeReduction Faster Time Between Charges 30 +5 COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE CooldownReductionOnChargedAbilities Cooldown Reduction For Charged Abilities 14 +15 COOLDOWN_REDUCTION_PERCENTAGE
Modifiers Defined inside this ability. AddModifier finds each by its scoped name.
Name for AddModifier Class Reads ability values upgrade_rapid_recharge/intrinsic modifier_intrinsic_base BonusAbilityCharges, CooldownBetweenChargeReduction, CooldownReductionOnChargedAbilities, BonusSpiritForChargedAbilities
VData _class "citadel_item" _editor 1 key {
"folder_name": "Tech"
} _multibase 1 item [
"tech_upgrade_t3"
] m_iItemTier "EModTier_3" m_strCSSClass "rapidRecharge" m_eAbilityType "EAbilityType_Item" m_nShopVersion 0 m_bStartTrained true m_eItemSlotType "EItemSlotType_Tech" m_mapWeaponInfos 1 key {
"primary": {
"m_flBulletSpeed": 10000
}
} m_strAbilityImage "file://{images}/upgrades/mods_tech/rapid_recharge.psd" m_strAG2SourceName "item" m_strShopIconLarge "file://{images}/items/spirit/rapid_recharge.psd" m_CorruptedItemInfo 1 key {
"m_Upgrade": {
"m_vecPropertyUpgrades": [
{
"m_strBonus": "20",
"m_strPropertyName": "CooldownBetweenChargeReduction"
},
{
"m_strBonus": "11",
"m_strPropertyName": "BonusSpiritForChargedAbilities"
},
{
"m_strBonus": "6",
"m_strPropertyName": "CooldownReductionOnChargedAbilities"
},
{
"m_strBonus": "1",
"m_strPropertyName": "BonusAbilityCharges",
"m_bFixedCorruptedBonus": true
}
]
}
} m_flBossDamageScale 1 m_sCustomStackLabel "#CurrentStacks_label" m_vecComponentItems 1 item [
"upgrade_extra_charge"
] m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_PASSIVE" m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_eAbilityRequirements "ERequirementChargedAbility" m_strDisableItemTarget "" m_vecTooltipSectionInfo 1 item [
{
"m_eAbilitySectionType": "EArea_Innate",
"m_vecSectionAttributes": [
{
"m_strLocString": "",
"m_vecAbilityProperties": [
"CooldownReductionOnChargedAbilities",
"BonusSpiritForChargedAbilities"
],
"m_vecElevatedAbilityProperties": [
"BonusAbilityCharges",
"CooldownBetweenChargeReduction"
]
}
]
}
] m_AutoIntrinsicModifiers 1 item [
{
"_class": "modifier_intrinsic_base",
"_my_subclass_name": "intrinsic",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"BonusAbilityCharges",
"CooldownBetweenChargeReduction",
"CooldownReductionOnChargedAbilities",
"BonusSpiritForChargedAbilities"
]
}
] m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_SELF" m_bWarnIfNoAffectedAbilities 1 m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed + m_nShopVersion 0+ m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_CorruptedItemInfo { 1 key } {
m_Upgrade =
{
m_vecPropertyUpgrades =
[
{
m_strBonus = "20"
m_strPropertyName = "CooldownBetweenChargeReduction"
},
{
m_strBonus = "11"
m_strPropertyName = "BonusSpiritForChargedAbilities"
},
{
m_strBonus = "6"
m_strPropertyName = "CooldownReductionOnChargedAbilities"
},
{
m_strBonus = "1"
m_strPropertyName = "BonusAbilityCharges"
m_bFixedCorruptedBonus = true
},
]
}
} + m_sCustomStackLabel #CurrentStacks_label+ m_strDisableItemTarget ""− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} − m_nUpgradeSlotCost 1− m_strCastAnimGraphParam e_GenericCast− m_strCastAnimSequenceName ability_generic_cast− m_strSelectionNameOverride item6696–6701 first dumped