Abilities / upgrade_rechargingbullets
upgrade_rechargingbullets Recharging Rush item Copy name Weapon tier 2 · class upgrade_recharging_bullets · inherits from weapon_upgrade_t2
Deadworks (C#) Copy
pawn.AddItem("upgrade_rechargingbullets");
pawn.SellItem("upgrade_rechargingbullets"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Provides TechPower Spirit Power 0 TECH_POWER WeaponPower Weapon Damage 0 WEAPON_POWER DamageWindow Time Frame 3.5 AbilityCharges Charges 0 AbilityCooldown Cooldown 25 +-12 AbilityDuration Duration 0 DamageThreshold Damage Threshold 200 AbilityCastDelay Cast Delay 0 AbilityCastRange Cast Range 0 ChannelMoveSpeed -1 AbilityChannelTime Channel Duration 0 AbilityResourceCost 0 BonusClipSizePercent Max Ammo 20 +30 AMMO_CLIP_SIZE_PERCENT AbilityUnitTargetLimit 1 AbilityPostCastDuration 0 BaseAttackDamagePercent Weapon Damage 10 +30 WEAPON_DAMAGE_INCREASE AbilityCooldownBetweenCharge Charge Delay -1.0
Modifiers Defined inside this ability. AddModifier finds each by its scoped name.
VData _class "upgrade_recharging_bullets" _editor 1 key {
"folder_name": "Weapon"
} _multibase 1 item [
"weapon_upgrade_t2"
] m_iItemTier "EModTier_2" m_iUpdateTime 1769068800 m_strCSSClass "absorbingArmor" m_ProcParticle "particles/items/absorbingarmor_hit.vpcf" m_eAbilityType "EAbilityType_Item" m_nShopVersion 0 m_strProcSound "Mods.Weapon.Recharging.Rush.Proc" m_bStartTrained true m_eItemSlotType "EItemSlotType_WeaponMod" m_mapWeaponInfos 1 key {
"primary": {
"m_flBulletSpeed": 10000
}
} m_strAbilityImage "file://{images}/upgrades/mods_tech/arcane_medallion.psd" m_strAG2SourceName "item" m_strShopIconLarge "file://{images}/items/weapon/recharging_rounds.psd" m_flBossDamageScale 1 m_sCustomStackLabel "#CurrentStacks_label" m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_PASSIVE" m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_eAbilityRequirements "ERequirementChargedAbility" m_strDisableItemTarget "" m_vecTooltipSectionInfo 2 items [
{
"m_eAbilitySectionType": "EArea_Innate",
"m_vecSectionAttributes": [
{
"m_strLocString": "",
"m_vecAbilityProperties": [
"BonusClipSizePercent",
"BaseAttackDamagePercent"
],
"m_vecElevatedAbilityProperties": []
}
]
},
{
"m_vecSectionAttributes": [
{
"m_strLocString": "#upgrade_rechargingbullets_desc",
"m_vecAbilityProperties": [
"AbilityCooldown",
"DamageWindow"
],
"m_vecImportantAbilityProperties": [
{
"m_strImportantProperty": "DamageThreshold"
}
]
}
]
}
] m_AutoIntrinsicModifiers 1 item [
{
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_rechargingbullets",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"BonusClipSizePercent",
"BaseAttackDamagePercent"
]
}
] m_eAdditionalShopFilters "" m_ProcNotificationModifier 2 keys {
"_class": "modifier_citadel_ui_ability_hud_notification",
"_my_subclass_name": "notification"
} m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_SELF" m_bWarnIfNoAffectedAbilities 1 m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed + m_nShopVersion 0+ m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_sCustomStackLabel #CurrentStacks_label+ m_strDisableItemTarget ""+ m_eAdditionalShopFilters ""− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} − m_eShopFilters EShopFilterWeaponDamage | EShopFilterDurability− m_nUpgradeSlotCost 1− m_strCastAnimGraphParam e_GenericCast− m_strCastAnimSequenceName ability_generic_cast− m_strSelectionNameOverride item6696–6701 first dumped