Abilities / upgrade_reinforcing_casings
upgrade_reinforcing_casings Escalating Resilience item Copy name Weapon tier 3 · class citadel_item · inherits from weapon_upgrade_t3
Deadworks (C#) Copy
pawn.AddItem("upgrade_reinforcing_casings");
pawn.SellItem("upgrade_reinforcing_casings"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Provides TechPower Spirit Power 0 TECH_POWER BonusHealth Bonus Health 75 +125 HEALTH_MAX WeaponPower Weapon Damage 0 +10 WEAPON_POWER AbilityCharges Charges 0 MaxArmorStacks Max Bullet Resist 30 +20 AbilityCooldown Cooldown 0 AbilityDuration Duration 0 AbilityCastDelay Cast Delay 0 AbilityCastRange Cast Range 0 ChannelMoveSpeed -1 AbilityChannelTime Channel Duration 0 AbilityResourceCost 0 BonusClipSizePercent Max Ammo 35 +30 AMMO_CLIP_SIZE_PERCENT BulletResistDuration Stack Duration 24 BulletResistPerStack Bullet Resist per Stack 2 +2 BULLET_ARMOR_DAMAGE_RESIST AbilityUnitTargetLimit 1 AbilityPostCastDuration 0 BaseAttackDamagePercent Weapon Damage 18 WEAPON_DAMAGE_INCREASE AbilityCooldownBetweenCharge Charge Delay -1.0
Modifiers Defined inside this ability. AddModifier finds each by its scoped name.
VData _class "citadel_item" _editor 1 key {
"folder_name": "Weapon"
} _multibase 1 item [
"weapon_upgrade_t3"
] m_iItemTier "EModTier_3" m_WeaponInfo 1 key {
"m_flBulletSpeed": 10000
} m_iUpdateTime 1708714325 m_strCSSClass "reinforcingCasings" m_eAbilityType "EAbilityType_Item" m_eShopFilters "EShopFilterWeaponDamage | EShopFilterDurability | EShopFilterFireRate" m_bStartTrained true m_eItemSlotType "EItemSlotType_WeaponMod" m_strAbilityImage "file://{images}/upgrades/mods_armor/bullet_armor_plus.psd" m_nUpgradeSlotCost 1 m_strAG2SourceName "item" m_strShopIconLarge "file://{images}/items/weapon/escalating_resilience.psd" m_flBossDamageScale 1 m_vecComponentItems 1 item [
"upgrade_clip_size"
] m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_PASSIVE" m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_strCastAnimGraphParam "e_GenericCast" m_vecTooltipSectionInfo 2 items [
{
"m_eAbilitySectionType": "EArea_Innate",
"m_vecSectionAttributes": [
{
"m_vecAbilityProperties": [
"BonusHealth",
"BaseAttackDamagePercent"
],
"m_vecElevatedAbilityProperties": [
"BonusClipSizePercent"
]
}
]
},
{
"m_eAbilitySectionType": "EArea_Passive",
"m_vecSectionAttributes": [
{
"m_strLocString": "#upgrade_reinforcing_casings_desc",
"m_vecAbilityProperties": [
"BulletResistPerStack",
"BulletResistDuration"
],
"m_vecImportantAbilityProperties": [
{
"m_strImportantProperty": "MaxArmorStacks"
}
]
}
]
}
] m_AutoIntrinsicModifiers 1 item [
{
"_class": "modifier_reinforcing_casings",
"m_BuffModifier": {
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "armor_stack_modifier",
"m_sLocalizationName": "upgrade_reinforcing_casings",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": []
},
"_my_subclass_name": "modifier_reinforcing_casings",
"m_vecAlwaysShowInStatModifierUI": [
"MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST"
],
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"BaseAttackDamagePercent",
"BonusHealth",
"BonusClipSizePercent"
]
}
] m_strCastAnimSequenceName "ability_generic_cast" m_strSelectionNameOverride "item" m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_SELF" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed + m_nShopVersion 0+ m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_CorruptedItemInfo { 1 key } {
m_Upgrade =
{
m_vecPropertyUpgrades =
[
{
m_strBonus = "200"
m_strPropertyName = "BonusHealth"
},
{
m_strBonus = "32"
m_strPropertyName = "BaseAttackDamagePercent"
},
{
m_strBonus = "55"
m_strPropertyName = "BonusClipSizePercent"
},
{
m_strBonus = "3"
m_strPropertyName = "BulletResistPerStack"
},
{
m_strBonus = "25"
m_strPropertyName = "MaxArmorStacks"
},
{
m_strBonus = "11"
m_strPropertyName = "BulletResistDuration"
},
]
}
} + m_sCustomStackLabel #CurrentStacks_label+ m_strDisableItemTarget ""+ m_eAdditionalShopFilters ""− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} − m_eShopFilters EShopFilterWeaponDamage | EShopFilterDurability | EShopFilterFireRate− m_nUpgradeSlotCost 1− m_strCastAnimGraphParam e_GenericCast− m_strCastAnimSequenceName ability_generic_cast− m_strSelectionNameOverride item6696–6701 first dumped