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Modding Database

Up to date with Steam · checked 27s ago· Viewing build 6698 (Sep 17 2026), not the latest

upgrade_reinforcing_casings/modifier_reinforcing_casings

Escalating Resiliencemodifier

class modifier_reinforcing_casings · defined in upgrade_reinforcing_casings (Escalating Resilience) at m_AutoIntrinsicModifiers.0

Deadworks (C#)
pawn.AddModifier("upgrade_reinforcing_casings/modifier_reinforcing_casings", new Dictionary<string, float> {
	["BaseAttackDamagePercent"] = 18f,
	["BonusHealth"] = 75f,
	["BonusClipSizePercent"] = 35f,
});

Ability values

Read from Escalating Resilience's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
BaseAttackDamagePercentWeapon Damage18
BonusHealthBonus Health75
BonusClipSizePercentMax Ammo35

VData

_class"modifier_reinforcing_casings"
m_BuffModifier
5 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "armor_stack_modifier",
  "m_sLocalizationName": "upgrade_reinforcing_casings",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": []
}
_my_subclass_name"modifier_reinforcing_casings"
m_vecAlwaysShowInStatModifierUI
1 item
[
  "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST"
]

History

  1. 6696–6745first dumped