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Modding Database

Up to date with Steam · checked 6s ago· Viewing build 6722 (Sep 29 2026), not the latest

upgrade_rescue_beam

Rescue Beamitem

Vitality tier 3 · class upgrade_rescue_beam · inherits from armor_upgrade_t3

Deadworks (C#)
pawn.AddItem("upgrade_rescue_beam");
pawn.SellItem("upgrade_rescue_beam");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Provides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
HealIntervalHeal Interval0.2
SelfModifier100
AbilityChargesCharges0
BonusMoveSpeedMove Speed0mMOVEMENT_SPEED_MAX
AbilityCooldownCooldown60+-45
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range35m
BonusSprintSpeedSprint Speed0.75mSPRINT_SPEED_BONUS
ChannelMoveSpeed-1
HealPercentAmountHeal Amount20+15
AbilityChannelTimeChannel Duration2.5
AbilityResourceCost0
TechRangeMultiplierAbility Range6+20TECH_RANGE_PERCENT
TechRadiusMultiplierRadius6+20TECH_RADIUS_PERCENT
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
upgrade_rescue_beam/modifier_citadel_rescue_beammodifier_citadel_rescue_beam
upgrade_rescue_beam/modifier_intrinsic_basemodifier_intrinsic_baseBonusSprintSpeed, TechRangeMultiplier, TechRadiusMultiplier
upgrade_rescue_beam/rescume_beam_pull Rescue Beammodifier_succor_move

VData

_class"upgrade_rescue_beam"
_editor
1 key
{
  "folder_name": "Armor"
}
_multibase
1 item
[
  "armor_upgrade_t3"
]
m_HUDPanel
2 keys
{
  "m_vecButtonHints": [
    {
      "m_nButton1": "IN_ATTACK",
      "m_eHintSide": "EButtonSide_Right",
      "m_strContext": "rescue_pull",
      "m_strLocToken": "#upgrade_rescue_beam_pull"
    }
  ],
  "m_vecHUDElements": [
    {
      "m_Style": "panorama/styles/ability_hud_elements/abilities_items.vcss",
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml",
      "m_strContext": "channel",
      "m_bReverseProgress": true
    }
  ]
}
m_iItemTier"EModTier_3"
m_iUpdateTime1711137653
m_strCSSClass"medicBeam"
m_PullModifier
9 keys
{
  "_class": "modifier_succor_move",
  "m_PullSound": "Mods.Armor.Rescue.Beam.Pull",
  "m_bIsHidden": true,
  "m_flPullSpeedMax": 1700,
  "m_flPullSpeedMin": 425,
  "_my_subclass_name": "rescume_beam_pull",
  "m_flPullDistanceMax": 1000,
  "m_flPullDistanceMin": 100,
  "m_sAmbientLoopingSound": ""
}
m_eAbilityType"EAbilityType_Item"
m_nShopVersion0
m_bStartTrainedtrue
m_eItemSlotType"EItemSlotType_Armor"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_previewParticle"particles/items/tech_dispel_and_heal_preview.vpcf"
m_strAbilityImage"file://{images}/upgrades/mods_tech/medic_beam.psd"
m_strChannelSound"Mods.Armor.Rescue.Beam.Cast"
m_strAG2SourceName"item"
m_strSelectedSound"Mods.Armor.Rescue.Beam.Select"
m_strShopIconLarge"file://{images}/items/vitality/rescue_beam.psd"
m_CorruptedItemInfo
1 key
{
  "m_Upgrade": {
    "m_vecPropertyUpgrades": [
      {
        "m_strBonus": "2.25m",
        "m_strPropertyName": "BonusSprintSpeed"
      },
      {
        "m_strBonus": "12",
        "m_strPropertyName": "TechRangeMultiplier"
      },
      {
        "m_strBonus": "12",
        "m_strPropertyName": "TechRadiusMultiplier"
      },
      {
        "m_strBonus": "20",
        "m_strPropertyName": "HealPercentAmount"
      },
      {
        "m_strBonus": "20m",
        "m_strPropertyName": "AbilityCastRange"
      },
      {
        "m_strBonus": "-32",
        "m_strPropertyName": "AbilityCooldown"
      }
    ]
  }
}
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentStacks_label"
m_vecComponentItems
1 item
[
  "upgrade_health_stimpak"
]
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS"
m_strUnselectedSound"Mods.Armor.Rescue.Beam.Deselect"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_eTargettingLOSCheck"Bounds_IgnoreObscureBlockers"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_FRIENDLY"
m_strChannelLoopSound""
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST | CITADEL_ABILITY_BEHAVIOR_CAN_HEAL_PLAYERS | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_flTargetingConeAngle45
m_strDisableItemTarget""
m_strSelectedLoopSound"Mods.Armor.Rescue.Beam.Select.Lp"
m_DispelAndHealModifier
14 keys
{
  "_class": "modifier_citadel_rescue_beam",
  "m_bIsHidden": false,
  "m_sStartSound": "",
  "m_BeamParticle": "particles/items/tech_dispel_and_heal_beam.vpcf",
  "m_sExpiredSound": "Mods.Armor.Rescue.Beam.Heal.Expire",
  "m_ImpactParticle": "particles/items/tech_dispel_and_heal.vpcf",
  "_my_subclass_name": "modifier_citadel_rescue_beam",
  "m_sLocalizationName": "modifier_succor_move",
  "m_strHudMessageText": "",
  "m_eDrawOverheadStatus": "OVERHEAD_DRAW_NEVER",
  "m_eHudDisplayLocation": "DISPLAY_HUD_NONE",
  "m_sAmbientLoopingSound": "Mods.Armor.Rescue.Beam.Heal.Lp",
  "m_strSmallIconCssClass": "rescue_beam",
  "m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_HEALTHBAR"
}
m_strCastButtonLocToken"#AbilityButtonHint_HealTarget"
m_vecTooltipSectionInfo
2 items
[
  {
    "m_eAbilitySectionType": "EArea_Innate",
    "m_vecSectionAttributes": [
      {
        "m_vecAbilityProperties": [
          "BonusSprintSpeed",
          "TechRangeMultiplier"
        ],
        "m_vecElevatedAbilityProperties": []
      }
    ]
  },
  {
    "m_eAbilitySectionType": "EArea_Active",
    "m_vecSectionAttributes": [
      {
        "m_strLocString": "#upgrade_rescue_beam_desc",
        "m_vecAbilityProperties": [
          "AbilityChannelTime",
          "AbilityCastRange",
          "AbilityCooldown"
        ],
        "m_vecImportantAbilityProperties": [
          {
            "m_strImportantProperty": "HealPercentAmount"
          },
          {
            "m_strImportantProperty": "BonusMoveSpeed"
          }
        ]
      }
    ]
  }
]
m_AutoIntrinsicModifiers
1 item
[
  {
    "_class": "modifier_intrinsic_base",
    "_my_subclass_name": "modifier_intrinsic_base",
    "m_sAmbientLoopingSound": "",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "BonusSprintSpeed",
      "TechRangeMultiplier",
      "TechRadiusMultiplier"
    ]
  }
]
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_eAdditionalShopFilters""
m_strAltCastButtonLocToken"#AbilityButtonHint_HealSelf"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 1 key }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "2.25m"
      				m_strPropertyName = "BonusSprintSpeed"
      			},
      			{
      				m_strBonus = "12"
      				m_strPropertyName = "TechRangeMultiplier"
      			},
      			{
      				m_strBonus = "12"
      				m_strPropertyName = "TechRadiusMultiplier"
      			},
      			{
      				m_strBonus = "20"
      				m_strPropertyName = "HealPercentAmount"
      			},
      			{
      				m_strBonus = "20m"
      				m_strPropertyName = "AbilityCastRange"
      			},
      			{
      				m_strBonus = "-32"
      				m_strPropertyName = "AbilityCooldown"
      			},
      		]
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • ~m_eTargettingLOSCheckELOSCheck_Bounds_IgnoreObscureBlockers→Bounds_IgnoreObscureBlockers
    • +m_strDisableItemTarget""
    • ~m_DispelAndHealModifier.m_strHudMessageText#upgrade_rescue_beam→""
    • ~m_DispelAndHealModifier.m_eDrawOverheadStatusOVERHEAD_DRAW_FOR_EVERYONE→OVERHEAD_DRAW_NEVER
    • +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterMagicDamage | EShopFilterDurability | EShopFilterHealing | EShopFilterMovement
  2. 6696–6701first dumped