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Modding Database

Up to date with Steam · checked 19s ago· Viewing build 6736 (Oct 02 2026), not the latest

upgrade_ricochet

Ricochetitem

Weapon tier 4 · class upgrade_ricochet · inherits from weapon_upgrade_t4

Deadworks (C#)
pawn.AddItem("upgrade_ricochet");
pawn.SellItem("upgrade_ricochet");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Provides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
BonusFireRateFire Rate18+25FIRE_RATE
AbilityChargesCharges0
RicochetRadiusRicochet Range13m
AbilityCooldownCooldown0
AbilityDurationDuration0
RicochetTargets2
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
RicochetDamagePercentRicochet Damage65+15
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
upgrade_ricochet/modifier_ricochet_procmodifier_ricochet_procBonusFireRate

VData

_class"upgrade_ricochet"
_editor
1 key
{
  "folder_name": "Weapon"
}
_multibase
1 item
[
  "weapon_upgrade_t4"
]
m_iItemTier"EModTier_4"
m_strCSSClass"ricochet"
m_eAbilityType"EAbilityType_Item"
m_nShopVersion0
m_bStartTrainedtrue
m_eItemSlotType"EItemSlotType_WeaponMod"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/upgrades/mods_weapon/ricochet.psd"
m_strAG2SourceName"item"
m_strShopIconLarge"file://{images}/items/weapon/ricochet.psd"
m_CorruptedItemInfo
2 keys
{
  "m_Upgrade": {
    "m_vecPropertyUpgrades": [
      {
        "m_strBonus": "22",
        "m_strPropertyName": "BonusFireRate"
      },
      {
        "m_strBonus": "5m",
        "m_strPropertyName": "RicochetRadius"
      },
      {
        "m_strBonus": "15",
        "m_strPropertyName": "RicochetDamagePercent"
      },
      {
        "m_strBonus": "1",
        "m_strPropertyName": "RicochetTargets",
        "m_bFixedCorruptedBonus": true
      }
    ]
  },
  "m_vecExcludedPenalties": [
    "TechRange"
  ]
}
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentStacks_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_eDisableShopFilters"EShopFilterPhysicalAdditionalDamage"
m_nAbilityTargetFlags"CITADEL_UNIT_TARGET_FLAG_NO_INVIS | CITADEL_UNIT_TARGET_FLAG_ALLOW_SMALL_DEPLOYABLES"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_BOSS_ENEMY | CITADEL_UNIT_TARGET_TROOPER_ENEMY | CITADEL_UNIT_TARGET_PROP_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY | CITADEL_UNIT_TARGET_NEUTRAL"
m_vecDisabledOnHeroes
1 item
[
  "hero_deadpack"
]
m_strDisableItemTarget""
m_vecTooltipSectionInfo
2 items
[
  {
    "m_eAbilitySectionType": "EArea_Innate",
    "m_vecSectionAttributes": [
      {
        "m_vecElevatedAbilityProperties": [
          "BonusFireRate"
        ]
      }
    ]
  },
  {
    "m_vecSectionAttributes": [
      {
        "m_strLocString": "#upgrade_ricochet_desc",
        "m_vecAbilityProperties": [
          "RicochetTargets",
          "RicochetRadius"
        ],
        "m_vecImportantAbilityProperties": [
          {
            "m_strImportantProperty": "RicochetDamagePercent"
          }
        ]
      }
    ]
  }
]
m_AutoIntrinsicModifiers
1 item
[
  {
    "_class": "modifier_ricochet_proc",
    "m_bIsHidden": true,
    "_my_subclass_name": "modifier_ricochet_proc",
    "m_nEnabledStateMask": "MODIFIER_STATE_RICOCHET_ACTIVE",
    "m_RicochetTracerParticle": "particles/weapon_fx/ricochet_tracer.vpcf",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "BonusFireRate"
    ]
  }
]
m_eAdditionalShopFilters""
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapAbilityProperties.RicochetTargets2
    • −m_mapAbilityProperties.RicochetTargetsTooltipOnly2
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 2 keys }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "22"
      				m_strPropertyName = "BonusFireRate"
      			},
      			{
      				m_strBonus = "5m"
      				m_strPropertyName = "RicochetRadius"
      			},
      			{
      				m_strBonus = "15"
      				m_strPropertyName = "RicochetDamagePercent"
      			},
      			{
      				m_strBonus = "1"
      				m_strPropertyName = "RicochetTargets"
      				m_bFixedCorruptedBonus = true
      			},
      		]
      	}
      	m_vecExcludedPenalties = [ "TechRange" ]
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_eDisableShopFiltersEShopFilterPhysicalAdditionalDamage
    • +m_vecDisabledOnHeroes[hero_deadpack]
    • +m_strDisableItemTarget""
    • −m_vecTooltipSectionInfo[0].m_vecSectionAttributes[0].m_vecAbilityProperties[]
    • ±m_vecTooltipSectionInfo[1].m_vecSectionAttributes[0].m_vecAbilityProperties+RicochetTargets−RicochetTargetsTooltipOnly
    • +m_eAdditionalShopFilters""
  2. 6696–6701first dumped