pawn.AddItem("upgrade_sharpshooter");
pawn.SellItem("upgrade_sharpshooter");Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
| Property | English label | Value | Tier 1 | Provides |
| TechPower | Spirit Power | 0 | TECH_POWER | |
| WeaponPower | Weapon Damage | 0 | WEAPON_POWER | |
| AbilityCharges | Charges | 0 | ||
| BonusMoveSpeed | Move Speed | -0.7m | MOVEMENT_SPEED_MAX | |
| AbilityCooldown | Cooldown | 0 | ||
| AbilityDuration | Duration | 0 | ||
| AbilityCastDelay | Cast Delay | 0 | ||
| AbilityCastRange | Cast Range | 0 | ||
| BonusSprintSpeed | Sprint Speed | 1.0m | SPRINT_SPEED_BONUS | |
| BonusZoomPercent | Weapon Zoom | 25 | ZOOM_INCREASE_PERCENT | |
| ChannelMoveSpeed | -1 | |||
| AbilityChannelTime | Channel Duration | 0 | ||
| AbilityResourceCost | 0 | |||
| ReloadSpeedMultipler | Reload Time | RELOAD_SPEED | ||
| AbilityUnitTargetLimit | 1 | |||
| AbilityPostCastDuration | 0 | |||
| BaseAttackDamagePercent | Weapon Damage | 10 | +15 | WEAPON_DAMAGE_INCREASE |
| BonusAttackRangePercent | Weapon Fall-off Range | 20 | +10 | BONUS_ATTACK_RANGE_PERCENT |
| BonusBulletSpeedPercent | Bullet Velocity | 60 | +45 | BONUS_BULLET_SPEED_PERCENT |
| LongRangeBonusWeaponPower | Weapon Damage | 60 | +40 | LONG_RANGE_BULLET_DAMAGE_INCREASE |
| AbilityCooldownBetweenCharge | Charge Delay | -1.0 | ||
| LongRangeBonusWeaponPowerMinRange | Min. Distance | 15m | BONUS_BULLET_DAMAGE_LONG_RANGE_MIN_RANGE |
Defined inside this ability. AddModifier finds each by its scoped name.
| Name for AddModifier | Class | Reads ability values |
| upgrade_sharpshooter/modifier_intrinsic_base | modifier_intrinsic_base | LongRangeBonusWeaponPower, LongRangeBonusWeaponPowerMinRange, BonusAttackRangePercent, BonusZoomPercent, BonusMoveSpeed, BonusSprintSpeed, BonusBulletSpeedPercent, BaseAttackDamagePercent |
| _class | "citadel_item" |
| _editor | 1 key{
"folder_name": "Weapon"
} |
| _multibase | 1 item[ "weapon_upgrade_t3" ] |
| m_iItemTier | "EModTier_3" |
| m_strCSSClass | "longshot" |
| m_eAbilityType | "EAbilityType_Item" |
| m_nShopVersion | 0 |
| m_bStartTrained | true |
| m_eItemSlotType | "EItemSlotType_WeaponMod" |
| m_mapWeaponInfos | 1 key{
"primary": {
"m_flBulletSpeed": 10000
}
} |
| m_strAbilityImage | "file://{images}/upgrades/mods_weapon/longshot.psd" |
| m_strAG2SourceName | "item" |
| m_strShopIconLarge | "file://{images}/items/weapon/sharp_shooter.psd" |
| m_CorruptedItemInfo | 1 key{
"m_Upgrade": {
"m_vecPropertyUpgrades": [
{
"m_strBonus": "20",
"m_strPropertyName": "BaseAttackDamagePercent"
},
{
"m_strBonus": "60",
"m_strPropertyName": "BonusBulletSpeedPercent"
},
{
"m_strBonus": "3m",
"m_strPropertyName": "BonusSprintSpeed"
},
{
"m_strBonus": "10",
"m_strPropertyName": "BonusAttackRangePercent"
},
{
"m_strBonus": "5",
"m_strPropertyName": "BonusZoomPercent"
},
{
"m_strBonus": "40",
"m_strPropertyName": "LongRangeBonusWeaponPower"
}
]
}
} |
| m_flBossDamageScale | 1 |
| m_sCustomStackLabel | "#CurrentStacks_label" |
| m_vecComponentItems | 2 items[ "upgrade_long_range", "upgrade_high_velocity_mag" ] |
| m_eAbilityActivation | "CITADEL_ABILITY_ACTIVATION_PASSIVE" |
| m_PreviewPathParticle | "particles/generic/generic_arc.vpcf" |
| m_strDisableItemTarget | "" |
| m_vecTooltipSectionInfo | 2 items[
{
"m_eAbilitySectionType": "EArea_Innate",
"m_vecSectionAttributes": [
{
"m_vecAbilityProperties": [
"BonusBulletSpeedPercent",
"BaseAttackDamagePercent",
"BonusSprintSpeed",
"BonusMoveSpeed"
],
"m_vecElevatedAbilityProperties": [
"BonusAttackRangePercent",
"BonusZoomPercent"
]
}
]
},
{
"m_eAbilitySectionType": "EArea_Passive",
"m_vecSectionAttributes": [
{
"m_strLocString": "#upgrade_sharpshooter_desc",
"m_vecAbilityProperties": [
"LongRangeBonusWeaponPowerMinRange"
],
"m_vecImportantAbilityProperties": [
{
"m_strImportantProperty": "LongRangeBonusWeaponPower"
}
]
}
]
}
] |
| m_AutoIntrinsicModifiers | 1 item[
{
"_class": "modifier_intrinsic_base",
"_my_subclass_name": "modifier_intrinsic_base",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"LongRangeBonusWeaponPower",
"LongRangeBonusWeaponPowerMinRange",
"BonusAttackRangePercent",
"BonusZoomPercent",
"BonusMoveSpeed",
"BonusSprintSpeed",
"BonusBulletSpeedPercent",
"BaseAttackDamagePercent"
]
}
] |
| m_eAdditionalShopFilters | "" |
| m_eAbilityTargetingLocation | "CITADEL_ABILITY_TARGETING_LOCATION_SELF" |
| m_bitsChannelEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPreCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPostCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
ConditionallyApplied0{
primary =
{
m_flBulletSpeed = 10000
}
}{
m_Upgrade =
{
m_vecPropertyUpgrades =
[
{
m_strBonus = "20"
m_strPropertyName = "BaseAttackDamagePercent"
},
{
m_strBonus = "60"
m_strPropertyName = "BonusBulletSpeedPercent"
},
{
m_strBonus = "3m"
m_strPropertyName = "BonusSprintSpeed"
},
{
m_strBonus = "10"
m_strPropertyName = "BonusAttackRangePercent"
},
{
m_strBonus = "5"
m_strPropertyName = "BonusZoomPercent"
},
{
m_strBonus = "40"
m_strPropertyName = "LongRangeBonusWeaponPower"
},
]
}
}#CurrentStacks_label""""{
m_flBulletSpeed = 10000
}EShopFilterWeaponDamage | EShopFilterClipSize1e_GenericCastability_generic_cast