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Modding Database

Up to date with Steam · checked 13s ago· Viewing build 6731 (Oct 01 2026), not the latest

upgrade_spirit_bubble

Spirit Shieldingitem

Vitality tier 2 · class upgrade_spirit_bubble · inherits from armor_upgrade_t2

Deadworks (C#)
pawn.AddItem("upgrade_spirit_bubble");
pawn.SellItem("upgrade_spirit_bubble");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Provides
TechPowerSpirit Power0TECH_POWER
TechResistSpirit Resist18+20TECH_RESIST
WeaponPowerWeapon Damage0WEAPON_POWER
DamageWindowTime Frame3.5
CombatBarrierBarrier300+175BARRIER_HEALTH
AbilityChargesCharges0
AbilityCooldownCooldown45+-20
AbilityDurationDuration0
BarrierDurationBarrier Duration8
DamageThresholdDamage Threshold225
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
OutOfCombatHealthRegenOut of Combat Regen2.5+3OUT_OF_COMBAT_HEALTH_REGEN
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
upgrade_spirit_bubble/modifier_basemodifier_baseOutOfCombatHealthRegen
upgrade_spirit_bubble/modifier_weapon_shielding_barriermodifier_baseCombatBarrier, TechResist

VData

_class"upgrade_spirit_bubble"
_editor
1 key
{
  "folder_name": "Armor"
}
_multibase
1 item
[
  "armor_upgrade_t2"
]
m_iItemTier"EModTier_2"
m_strCSSClass"bulletShield"
m_eAbilityType"EAbilityType_Item"
m_nShopVersion0
m_bStartTrainedtrue
m_eItemSlotType"EItemSlotType_Armor"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_BarrierModifier
5 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "m_sStartSound": "Player.Barrier.Activate",
  "_my_subclass_name": "modifier_weapon_shielding_barrier",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "CombatBarrier",
    "TechResist"
  ]
}
m_strAbilityImage"file://{images}/upgrades/mods_armor/bullet_shield.psd"
m_strAG2SourceName"item"
m_strShopIconLarge"file://{images}/items/vitality/spirit_shielding.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentStacks_label"
m_vecComponentItems
1 item
[
  "upgrade_grit"
]
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_strDisableItemTarget""
m_vecTooltipSectionInfo
2 items
[
  {
    "m_eAbilitySectionType": "EArea_Innate",
    "m_vecSectionAttributes": [
      {
        "m_vecAbilityProperties": [
          "OutOfCombatHealthRegen"
        ],
        "m_vecElevatedAbilityProperties": []
      }
    ]
  },
  {
    "m_eAbilitySectionType": "EArea_Passive",
    "m_vecSectionAttributes": [
      {
        "m_strLocString": "#upgrade_spirit_bubble_desc",
        "m_vecAbilityProperties": [
          "DamageThreshold",
          "DamageWindow",
          "BarrierDuration",
          "AbilityCooldown"
        ],
        "m_vecImportantAbilityProperties": [
          {
            "m_strImportantProperty": "CombatBarrier"
          },
          {
            "m_strImportantProperty": "TechResist"
          }
        ]
      }
    ]
  }
]
m_AutoIntrinsicModifiers
1 item
[
  {
    "_class": "modifier_base",
    "m_bIsHidden": true,
    "_my_subclass_name": "modifier_base",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "OutOfCombatHealthRegen"
    ]
  }
]
m_eAdditionalShopFilters""
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterDurability
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped