upgrade_spirit_bubble/modifier_weapon_shielding_barrier
modifierclass modifier_base · defined in upgrade_spirit_bubble (Spirit Shielding) at m_BarrierModifier
Deadworks (C#)
pawn.AddModifier("upgrade_spirit_bubble/modifier_weapon_shielding_barrier", new Dictionary<string, float> {
["CombatBarrier"] = 300f,
["TechResist"] = 18f,
});Ability values
Read from Spirit Shielding's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_base" |
| m_bIsHidden | true |
| m_sStartSound | "Player.Barrier.Activate" |
| _my_subclass_name | "modifier_weapon_shielding_barrier" |