Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 3s ago· Viewing build 6738 (Oct 02 2026), not the latest

upgrade_stabilizer

item

Weapon tier 1 · class citadel_item · inherits from weapon_upgrade_t1

Deadworks (C#)
pawn.AddItem("upgrade_stabilizer");
pawn.SellItem("upgrade_stabilizer");

Properties

Ability values, by the name modifiers and AddModifier overrides use.

PropertyEnglish labelValueProvides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
AbilityCooldownCooldown0
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
BonusBulletSpeedPercentBullet Velocity30BONUS_BULLET_SPEED_PERCENT
AbilityCooldownBetweenChargeCharge Delay-1.0
MoveWhileZoomedSpeedPenaltyReductionPercent100MOVEMENT_SPEED_WHILE_ZOOMED_PENALTY_REDUCTION_PERCENT
MoveWhileShootingSpeedPenaltyReductionPercent100MOVEMENT_SPEED_WHILE_SHOOTING_PENALTY_REDUCTION_PERCENT

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
upgrade_stabilizer/modifier_intrinsic_basemodifier_intrinsic_baseMoveWhileShootingSpeedPenaltyReductionPercent, MoveWhileZoomedSpeedPenaltyReductionPercent

VData

_class"citadel_item"
_editor
1 key
{
  "folder_name": "Weapon"
}
_multibase
1 item
[
  "weapon_upgrade_t1"
]
m_bDisabledtrue
m_iItemTier"EModTier_1"
m_strCSSClass"stabilizer"
m_eAbilityType"EAbilityType_Item"
m_nShopVersion0
m_bStartTrainedtrue
m_eItemSlotType"EItemSlotType_WeaponMod"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/upgrades/mods_weapon/stabilizer.psd"
m_strAG2SourceName"item"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentStacks_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_strDisableItemTarget""
m_vecTooltipSectionInfo
1 item
[
  {
    "m_eAbilitySectionType": "EArea_Innate",
    "m_vecSectionAttributes": [
      {
        "m_strLocString": "#upgrade_stabilizer_desc",
        "m_vecAbilityProperties": [
          "BonusBulletSpeedPercent"
        ]
      }
    ]
  }
]
m_AutoIntrinsicModifiers
1 item
[
  {
    "_class": "modifier_intrinsic_base",
    "_my_subclass_name": "modifier_intrinsic_base",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "MoveWhileShootingSpeedPenaltyReductionPercent",
      "MoveWhileZoomedSpeedPenaltyReductionPercent"
    ]
  }
]
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped