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Modding Database

Up to date with Steam · checked 19s ago· Viewing build 6738 (Oct 02 2026), not the latest

upgrade_trophy_collector

Trophy Collectoritem

Vitality tier 2 · class upgrade_trophy_collector · inherits from armor_upgrade_t2

Deadworks (C#)
pawn.AddItem("upgrade_trophy_collector");
pawn.SellItem("upgrade_trophy_collector");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Provides
MaxStacksMax Stacks16+83
TechPowerSpirit Power0TECH_POWER
ThinkRate3
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
AbilityCooldownCooldown0
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
BonusSprintSpeedSprint Speed2.0m+12mSPRINT_SPEED_BONUS
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
StackingBonusHealth0
StackingGoldPerMinuteSouls per Minute16
AbilityUnitTargetLimit1
OutOfCombatHealthRegenOut of Combat Regen2+6OUT_OF_COMBAT_HEALTH_REGEN
AbilityPostCastDuration0
StackingBonusSprintSpeed0.15m
NonPlayerBonusWeaponPowerWeapon Damage vs. NPCs-15WEAPON_DAMAGE_TO_NPC_INCREASE
StackingTechRangeMultiplier0.75+3
AbilityCooldownBetweenChargeCharge Delay-1.0
StackingTechRadiusMultiplier0.75+3

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
upgrade_trophy_collector/modifier_intrinsic_basemodifier_intrinsic_baseNonPlayerBonusWeaponPower, BonusSprintSpeed, OutOfCombatHealthRegen
upgrade_trophy_collector/modifier_trophy_collector_passive_stacking_bonusesmodifier_trophy_collector

VData

_class"upgrade_trophy_collector"
_editor
1 key
{
  "folder_name": "Armor"
}
_multibase
1 item
[
  "armor_upgrade_t2"
]
m_iItemTier"EModTier_2"
m_strCSSClass"sprintBooster"
m_eAbilityType"EAbilityType_Item"
m_nShopVersion0
m_bStartTrainedtrue
m_eItemSlotType"EItemSlotType_Armor"
m_EarnedParticle"particles/upgrades/trophy_collector_earned.vpcf"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strEarnedSound"Mods.Armor.Trophy.Collector.Proc"
m_strAbilityImage"file://{images}/upgrades/mods_utility/sprint_booster.psd"
m_strAG2SourceName"item"
m_strShopIconLarge"file://{images}/items/vitality/trophy_collector.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentStacks_label"
m_vecComponentItems
1 item
[
  "upgrade_sprint_booster"
]
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_REQUIRE_PREDICTION"
m_TrophyStacksModifier
2 keys
{
  "_class": "modifier_trophy_collector",
  "_my_subclass_name": "modifier_trophy_collector_passive_stacking_bonuses"
}
m_strDisableItemTarget""
m_vecTooltipSectionInfo
2 items
[
  {
    "m_eAbilitySectionType": "EArea_Innate",
    "m_vecSectionAttributes": [
      {
        "m_vecAbilityProperties": [
          "NonPlayerBonusWeaponPower",
          "BonusSprintSpeed",
          "OutOfCombatHealthRegen"
        ],
        "m_vecElevatedAbilityProperties": []
      }
    ]
  },
  {
    "m_eAbilitySectionType": "EArea_Passive",
    "m_vecSectionAttributes": [
      {
        "m_strLocString": "#upgrade_trophy_collector_desc",
        "m_vecAbilityProperties": [
          "MaxStacks"
        ],
        "m_vecImportantAbilityProperties": [
          {
            "m_strImportantProperty": "StackingBonusSprintSpeed"
          },
          {
            "m_strImportantProperty": "StackingTechRangeMultiplier"
          },
          {
            "m_strImportantProperty": "StackingGoldPerMinute"
          }
        ]
      }
    ]
  }
]
m_AutoIntrinsicModifiers
1 item
[
  {
    "_class": "modifier_intrinsic_base",
    "_my_subclass_name": "modifier_intrinsic_base",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "NonPlayerBonusWeaponPower",
      "BonusSprintSpeed",
      "OutOfCombatHealthRegen"
    ]
  }
]
m_eAdditionalShopFilters"EShopFilterSpiritRange"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • −m_mapAbilityProperties.NonPlayerBonusWeaponPower.m_eStatsUsageFlagsConditionallyApplied
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_TrophyStacksModifier
      { 2 keys }
      {
      	_class = "modifier_trophy_collector"
      	_my_subclass_name = "modifier_trophy_collector_passive_stacking_bonuses"
      }
    • +m_strDisableItemTarget""
    • −m_vecTooltipSectionInfo[EArea_Passive].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • +m_eAdditionalShopFiltersEShopFilterSpiritRange
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_GoldModifier
      { 2 keys }
      {
      	_class = "modifier_trophy_collector"
      	_my_subclass_name = "modifier_trophy_collector_passive_gold"
      }
    • −m_eShopFiltersEShopFilterWeaponDamage | EShopFilterHealing | EShopFilterMovement
    • −m_nUpgradeSlotCost1
  2. 6696–6701first dumped