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Modding Database

Up to date with Steam · checked 15s ago· Viewing build 6736 (Oct 02 2026), not the latest

upgrade_weapon_detention_ammo

item

Weapon tier 4 · class citadel_item · inherits from weapon_upgrade_t4

Deadworks (C#)
pawn.AddItem("upgrade_weapon_detention_ammo");
pawn.SellItem("upgrade_weapon_detention_ammo");

Properties

Ability values, by the name modifiers and AddModifier overrides use.

PropertyEnglish labelValueProvides
TechPowerSpirit Power0TECH_POWER
BonusHealthBonus Health100HEALTH_MAX
WeaponPowerWeapon Damage0WEAPON_POWER
TetherRadius7m
BonusFireRateFire Rate15FIRE_RATE
AbilityChargesCharges0
BuildUpPerShot1.2
TetherDurationTether Duration2.3
AbilityCooldownCooldown0
AbilityDurationDuration0
BuildUpDuration10
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
ImmunityDurationImmunity Duration8
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
upgrade_weapon_detention_ammo/containmentmodifier_citadel_containment_victim
upgrade_weapon_detention_ammo/modifier_citadel_base_buildupmodifier_citadel_base_buildup
upgrade_weapon_detention_ammo/modifier_detention_immunitymodifier_base
upgrade_weapon_detention_ammo/modifier_upgrade_detention_ammomodifier_upgrade_detention_ammoBonusHealth, BonusFireRate

VData

_class"citadel_item"
_editor
1 key
{
  "folder_name": "Weapon"
}
_multibase
1 item
[
  "weapon_upgrade_t4"
]
m_bDisabledtrue
m_iItemTier"EModTier_4"
m_strCSSClass"detentionRounds"
m_eAbilityType"EAbilityType_Item"
m_nShopVersion0
m_bStartTrainedtrue
m_eItemSlotType"EItemSlotType_WeaponMod"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/upgrades/mods_weapon/detention_rounds.psd"
m_strAG2SourceName"item"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentStacks_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_ENEMY"
m_strDisableItemTarget""
m_vecTooltipSectionInfo
2 items
[
  {
    "m_eAbilitySectionType": "EArea_Innate",
    "m_vecSectionAttributes": [
      {
        "m_vecAbilityProperties": [
          "BonusHealth",
          "BonusFireRate"
        ],
        "m_vecImportantAbilityProperties": []
      }
    ]
  },
  {
    "m_vecSectionAttributes": [
      {
        "m_strLocString": "#upgrade_weapon_detention_ammo_desc",
        "m_vecAbilityProperties": [
          "BuildUpPerShot",
          "TetherRadius",
          "ImmunityDuration"
        ],
        "m_vecImportantAbilityProperties": [
          {
            "m_strImportantProperty": "TetherDuration"
          }
        ]
      }
    ]
  }
]
m_AutoIntrinsicModifiers
1 item
[
  {
    "_class": "modifier_upgrade_detention_ammo",
    "m_bIsHidden": true,
    "m_DebuffModifier": {
      "_class": "modifier_citadel_containment_victim",
      "m_bIsHidden": true,
      "m_sStartSound": "Mods.Weapon.Detention.Rounds.Mod.Start",
      "m_AreaParticle": "particles/upgrades/root_area.vpcf",
      "m_sExpiredSound": "Mods.Weapon.Detention.Rounds.Mod.End",
      "m_DebuffParticle": "particles/upgrades/root_area_debuff.vpcf",
      "_my_subclass_name": "containment",
      "m_ChainedParticle": "particles/abilities/astro/astro_lasso_chain.vpcf",
      "m_sLocalizationName": "Detained",
      "m_strParticleEffect": "",
      "m_sAmbientLoopingSound": "Mods.Weapon.Detention.Rounds.Mod.Dur.Lp",
      "m_strSmallIconCssClass": "immobilized",
      "m_nAmbientLoopingSoundRecipients": "MODIFIER_SOUND_RECIPIENT_ALWAYS"
    },
    "m_TracerParticle": "particles/weapon_fx/detention_rounds_tracer.vpcf",
    "_my_subclass_name": "modifier_upgrade_detention_ammo",
    "m_BuildUpModifier": {
      "_class": "modifier_citadel_base_buildup",
      "m_bIsHidden": true,
      "m_eBuildupMode": "BUILDUP_MODE_ONE_AND_DONE",
      "_my_subclass_name": "modifier_citadel_base_buildup",
      "m_flBuildUpDecayDelay": 2,
      "m_strSmallIconCssClass": "immobilize_buildup",
      "m_bBuildupAffectedByEffectiveness": true
    },
    "m_ImmunityModifier": {
      "_class": "modifier_base",
      "m_bIsHidden": true,
      "m_eDebuffType": "MODIFIER_DEBUFF_NO",
      "_my_subclass_name": "modifier_detention_immunity",
      "m_sLocalizationName": "detention_immune",
      "m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_EVERYONE",
      "m_strSmallIconCssClass": "immobilize_immunity"
    },
    "m_bProcChanceAffectedByEffectiveness": true,
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "BonusHealth",
      "BonusFireRate"
    ]
  }
]
m_eAdditionalShopFilters""
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterDisruption
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped