yakuza_shakedown
innateclass yakuza_shakedown · inherits from inherent_base
Deadworks (C#)
pawn.AddAbility("yakuza_shakedown", slot);
pawn.RemoveAbility("yakuza_shakedown");Properties
Ability values, by the name modifiers and AddModifier overrides use.
| Property | English label | Value | Provides |
| TechPower | Spirit Power | 0 | TECH_POWER |
| WeaponPower | Weapon Damage | 0 | WEAPON_POWER |
| AbilityCharges | Charges | 0 | |
| AbilityCooldown | Cooldown | 0 | |
| AbilityDuration | Duration | 0 | |
| AbilityCastDelay | Cast Delay | 0 | |
| AbilityCastRange | Cast Range | 0 | |
| ChannelMoveSpeed | | 1.3m | |
| AbilityChannelTime | Channel Duration | 5 | |
| AbilityResourceCost | | 0 | |
| AbilityUnitTargetLimit | | 1 | |
| AbilityPostCastDuration | | 0 | |
| AbilityCooldownBetweenCharge | Charge Delay | -1.0 | |
VData
| _class | "yakuza_shakedown" |
| _editor | 1 key{
"folder_name": "Hero Yakuza"
} |
| _multibase | 1 item[
"inherent_base"
] |
| m_HUDPanel | 1 key{
"m_vecHUDElements": [
{
"m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
"m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar.vxml",
"m_strContext": "channel",
"m_bReverseProgress": true
}
]
} |
| m_iMaxLevel | 1 |
| m_eAbilityType | "EAbilityType_Innate" |
| m_bStartTrained | true |
| m_mapWeaponInfos | 1 key{
"primary": {
"m_flBulletSpeed": 10000
}
} |
| m_strAbilityImage | "file://{images}/hud/abilities/engineer_rockets.psd" |
| m_sCustomStackLabel | "#CurrentBonus_label" |
| m_nAbilityTargetTypes | "CITADEL_UNIT_TARGET_ALL_ENEMY" |
| m_AbilityBehaviorsBits | "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT" |
| m_eAbilitySpectatePriority | "CITADELTV_ABILITY_SPECTATE_PRIORITY_MEDIUM" |
| m_bitsChannelEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPreCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPostCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
History
- 6722–6745changed
- ~_editor.folder_name
Base→Hero Yakuza - +m_mapWeaponInfos
{ 1 key }
{
primary =
{
m_flBulletSpeed = 10000
}
} - +m_sCustomStackLabel
#CurrentBonus_label - −m_WeaponInfo
{ 1 key }
{
m_flBulletSpeed = 10000
}
- 6696–6701first dumped