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Modding Database

Up to date with Steam · checked 3s ago· Viewing build 6742 (Oct 02 2026), not the latest

func_mover

entityclass: CFuncMover →

44 keyvalues +79 inherited · 48 inputs +112 inherited · 8 outputs +7 inherited

Spawn it (tick keyvalues below to add them)
var entity = CBaseEntity.CreateByName("func_mover")!;
var ekv = new CEntityKeyValues();
entity.Spawn(ekv);

Keyvalues

Declared by CFuncMover · 44
AllowMovableNavMeshDockingOnEntireEntityboolean SetBoolCFuncMover::m_bAllowMovableNavMeshDockingOnEntireEntity
arrive_at_destination_soundsoundname SetStringCFuncMover::m_iszArriveAtDestinationSound
create_surface_graphboolean SetBoolCFuncMover::m_bCreateMovableSurfaceGraph
CreateMovableNavMeshboolean SetBoolCFuncMover::m_bCreateMovableNavMesh
disable_deceleration_to_stopboolean SetBoolCFuncMover::m_bDisableDecelerationToStop
distance_to_reach_max_speedfloat32 SetFloatCFuncMover::m_flDistanceToReachMaxSpeed
distance_to_reach_zero_speedfloat32 SetFloatCFuncMover::m_flDistanceToReachZeroSpeed
follow_entitystring SetStringCFuncMover::m_iszFollowEntityName
follow_other_mover_constraintint32 SetIntCFuncMover::m_eFollowConstraint
follow_other_mover_constraint_priorityint32 SetIntCFuncMover::m_nFollowMoverConstraintPriority
follow_other_mover_coupler_rangevector2d SetStringCFuncMover::m_vecFollowMoverCouplerRange
follow_other_mover_distancefloat32 SetFloatCFuncMover::m_flFollowMoverDistance
follow_other_mover_entitystring SetStringCFuncMover::m_iszFollowMoverEntityName
follow_other_mover_ratiofloat32 SetFloatCFuncMover::m_flFollowMoverRatio
follow_other_mover_spring_strengthfloat32 SetFloatCFuncMover::m_flFollowMoverSpringStrength
ignore_end_nodeboolean SetBoolCFuncMover::m_bIgnoreEndNode
loop_forward_soundsoundname SetStringCFuncMover::m_iszLoopForwardSound
loop_reverse_soundsoundname SetStringCFuncMover::m_iszLoopReverseSound
move_typeint32 SetIntCFuncMover::m_eMoveType
offset_from_pathvector SetVectorCFuncMover::m_vOffsetFromPath
orientation_face_entitystring SetStringCFuncMover::m_strOrientationFaceEntityName
orientation_match_entitystring SetStringCFuncMover::m_iszOrientationMatchEntityName
orientation_updateint32 SetIntCFuncMover::m_eOrientationUpdate
path_namestring SetStringCFuncMover::m_iszPathName
path_node_endstring SetStringCFuncMover::m_iszPathNodeEnd
path_node_startstring SetStringCFuncMover::m_iszPathNodeStart
path_rebuild_strategyint32 SetIntCFuncMover::m_ePathRebuildStrategy
soliduint8 SetIntCFuncMover::m_eSolidType
speedfloat32 SetFloatCFuncMover::m_flSpeed
start_forward_soundsoundname SetStringCFuncMover::m_iszStartForwardSound
start_reverse_soundsoundname SetStringCFuncMover::m_iszStartReverseSound
starts_at_closest_pointboolean SetBoolCFuncMover::m_bStartAtClosestPoint
starts_at_endboolean SetBoolCFuncMover::m_bStartAtEnd
starts_following_closest_moverboolean SetBoolCFuncMover::m_bStartFollowingClosestMover
starts_following_closest_mover_strategyint32 SetIntCFuncMover::m_eFindFollowMoverStrategy
starts_following_closest_mover_when_outside_distancefloat32 SetFloatCFuncMover::m_flStartFollowingClosestMoverWhenOutsideDistance
starts_following_closest_mover_when_within_distancefloat32 SetFloatCFuncMover::m_flStartFollowingClosestMoverWhenWithinDistance
starts_in_reverseboolean SetBoolCFuncMover::m_bIsReversing
starts_movingboolean SetBoolCFuncMover::m_bIsMoving
stop_forward_soundsoundname SetStringCFuncMover::m_iszStopForwardSound
stop_reverse_soundsoundname SetStringCFuncMover::m_iszStopReverseSound
time_to_blend_to_new_orientationfloat32 SetFloatCFuncMover::m_flTimeToBlendToNewOrientation
time_to_reach_max_speedfloat32 SetFloatCFuncMover::m_flTimeToReachMaxSpeed
time_to_reach_zero_speedfloat32 SetFloatCFuncMover::m_flTimeToReachZeroSpeed
Inherited from base classes and components · 79
add_attributeproceduralutlstring SetStringCBaseModelEntity
add_modifierutlstring SetStringCBaseModelEntity::m_szAddModifier
angleproceduralfloat32 SetFloatCBaseEntity
anglesproceduralqangle SetVectorCBaseEntity
avelocityqangle SetVectorCBaseEntity::m_vecAngVelocity
bodygroupsproceduralutlstring SetStringCBaseModelEntity
casterproceduralehandle SetStringCBaseEntity
damagefilterstring SetStringCBaseEntity::m_iszDamageFilterName
destructible_part_initial_state_destructed_1int32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed0
destructible_part_initial_state_destructed_1_generate_breakpiecesboolean SetBoolCBaseModelEntity::m_bDestructiblePartInitialStateDestructed0_GenerateBreakpieces
destructible_part_initial_state_destructed_1_part_indexint32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed0_PartIndex
destructible_part_initial_state_destructed_2int32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed1
destructible_part_initial_state_destructed_2_generate_breakpiecesboolean SetBoolCBaseModelEntity::m_bDestructiblePartInitialStateDestructed1_GenerateBreakpieces
destructible_part_initial_state_destructed_2_part_indexint32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed1_PartIndex
destructible_part_initial_state_destructed_3int32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed2
destructible_part_initial_state_destructed_3_generate_breakpiecesboolean SetBoolCBaseModelEntity::m_bDestructiblePartInitialStateDestructed2_GenerateBreakpieces
destructible_part_initial_state_destructed_3_part_indexint32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed2_PartIndex
destructible_part_initial_state_destructed_4int32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed3
destructible_part_initial_state_destructed_4_generate_breakpiecesboolean SetBoolCBaseModelEntity::m_bDestructiblePartInitialStateDestructed3_GenerateBreakpieces
destructible_part_initial_state_destructed_4_part_indexint32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed3_PartIndex
destructible_part_initial_state_destructed_5int32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed4
destructible_part_initial_state_destructed_5_generate_breakpiecesboolean SetBoolCBaseModelEntity::m_bDestructiblePartInitialStateDestructed4_GenerateBreakpieces
destructible_part_initial_state_destructed_5_part_indexint32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed4_PartIndex
disablelowviolenceboolean SetBoolCBaseEntity::m_bDisableLowViolence
disablereceiveshadowsproceduralint32 SetIntCBaseEntity
disableshadowsproceduralint32 SetIntCBaseEntity
effectsuint32 SetIntCBaseEntity::m_fEffects
expand_render_bounds_to_include_clothboolean SetBoolCBaseModelEntity::m_bExpandRenderBoundsToIncludeCloth
fademaxdistfloat32 SetFloatCBaseModelEntity::m_fadeMaxDist
fademindistfloat32 SetFloatCBaseModelEntity::m_fadeMinDist
fadescalefloat32 SetFloatCBaseModelEntity::m_flFadeScale
frictionfloat32 SetFloatCBaseEntity::m_flFriction
globalnamestring SetStringCBaseEntity::m_iGlobalname
glowbackfacemultfloat32 SetFloatCBaseModelEntity::m_flGlowBackfaceMult
gravityfloat32 SetFloatCBaseEntity::m_flGravityScale
healthint32 SetIntCBaseEntity::m_iHealth
LagCompensateboolean SetBoolCBaseEntity::m_bLagCompensate
local.anglesqangle SetVectorCGameSceneNode::m_angRotation via m_CBodyComponent → m_pSceneNode
local.originnetwork_origin_cell_quantized_vector SetVectorCGameSceneNode::m_vecOrigin via m_CBodyComponent → m_pSceneNode
local.scalesproceduralvector SetVectorCGameSceneNode via m_CBodyComponent → m_pSceneNode
ltimefloat32 SetFloatCBaseEntity::m_flLocalTime
max_healthint32 SetIntCBaseEntity::m_iMaxHealth
maxsproceduralvector SetVectorCBaseModelEntity
minsproceduralvector SetVectorCBaseModelEntity
modelproceduralhmodel SetStringCBaseEntity
ModelScaleproceduralfloat32 SetFloatCGameSceneNode via m_CBodyComponent → m_pSceneNode
MoveTypeuint8 SetIntCBaseEntity::m_MoveType
nextthinktick SetIntCBaseEntity::m_nNextThinkTick
nodamageforcesproceduralint32 SetIntCBaseEntity
NoInterpolateboolean SetBoolCBaseModelEntity::m_bNoInterpolate
object_cullinguint8 SetIntCBaseModelEntity::m_nObjectCulling
originproceduralvector SetVectorCBaseEntity
ownerehandle SetStringCBaseEntity::m_hOwnerEntity
ownernameproceduralutlstring SetStringCBaseEntity
parentAttachmentNameutlstringtoken SetStringTokenCGameSceneNode::m_hierarchyAttachName via m_CBodyComponent → m_pSceneNode
parentnameproceduralehandle SetStringCGameSceneNode via m_CBodyComponent → m_pSceneNode
platform_typeuint8 SetIntCBaseEntity::m_nPlatformType
positionInLocalSpaceproceduralboolean SetBoolCGameSceneNode via m_CBodyComponent → m_pSceneNode
renderamtproceduralint32 SetIntCBaseModelEntity
rendercolorcolor32 SetColorCBaseModelEntity::m_clrRender
rendercolor32proceduralcolor32 SetColorCBaseModelEntity
renderfxuint8 SetIntCBaseModelEntity::m_nRenderFX
rendermodeuint8 SetIntCBaseModelEntity::m_nRenderMode
rendertocubemapsboolean SetBoolCBaseModelEntity::m_bRenderToCubemaps
ResponseContextstring SetStringCBaseEntity::m_iszResponseContext
scaleproceduralfloat32 SetFloatCGameSceneNode via m_CBodyComponent → m_pSceneNode
scalesproceduralvector SetVectorCGameSceneNode via m_CBodyComponent → m_pSceneNode
skinproceduralutlstring SetStringCBaseModelEntity
spawnflagsuint32 SetIntCBaseEntity::m_spawnflags
subclass_idutlstringtoken SetStringTokenCBaseEntity::m_nSubclassID
subclass_nameproceduralstring SetStringCBaseEntity
targetstring SetStringCBaseEntity::m_target
TeamNumint32 SetIntCBaseEntity::m_iInitialTeamNum
teamnumberuint8 SetIntCBaseEntity::m_iTeamNum
useLocalOffsetproceduralboolean SetBoolCGameSceneNode via m_CBodyComponent → m_pSceneNode
useParentRenderBoundsproceduralboolean SetBoolCGameSceneNode via m_CBodyComponent → m_pSceneNode
velocitynetwork_quantized_vector SetVectorCBaseEntity::m_vecVelocity
view_ofsnetwork_quantized_vector SetVectorCBaseModelEntity::m_vecViewOffset
vscriptsstring SetStringCBaseEntity::m_iszPrivateVScripts

Inputs

Declared by CFuncMover · 48
ClearFollowMoverEntityno valueCFuncMover
ClearPathEndno valueCFuncMover
ClearStartFollowingClosestMoverno valueCFuncMover
DeleteFollowMoverSpringConstraintno valueCFuncMover
DisconnectFromPathno valueCFuncMover
GetCurrentMoverSpeed
Get the provided movers current speed (units per second)
no value → float retvalCFuncMover
GetMoverOffsetFromPath
Get the offset from the spline the mover rides at, in the movers own space
no value → vec3 retvalCFuncMover
GetMoverT
Get the provided movers current T value on the spline
no value → float retvalCFuncMover
MoveToPathNode
Move to the given path node by name.
ehandle<path_node_mover> hPathNodeCFuncMover
Pauseno valueCFuncMover
SetDistanceToReachMaxSpeedfloatCFuncMover
SetDistanceToReachZeroSpeedfloatCFuncMover
SetFaceEntity
Face the specified entity.
ehandle hEntCFuncMover
SetFollowDistancefloatCFuncMover
SetFollowEntity
Set the name of an entity that the mover should follow -- it will try to maintain a given distance from this entity along the path.
ehandle hEntCFuncMover
SetFollowEntityForward
Set the name of an entity that the mover should follow forward along the path -- it will try to maintain a given distance from this entity along the path.
ehandle hEntCFuncMover
SetFollowEntityReverse
Set the name of an entity that the mover should follow reverse along the path -- it will try to maintain a given distance from this entity along the path.
ehandle hEntCFuncMover
SetFollowMinimumSpeedfloatCFuncMover
SetFollowMoverConstraintTypeintCFuncMover
SetFollowMoverEntity
Sets the name of another mover the entity should follow.
ehandle<func_mover> pMoverCFuncMover
SetFollowMoverEntityToClosestOnSplineno valueCFuncMover
SetFollowMoverSpringStrengthintCFuncMover
SetMoverFaceEntity
Set the movers face entity
ehandle hFaceEntityCFuncMover
SetMoverOffsetFromPath
Set the offset from the spline the mover rides at, in the movers own space. The mover snaps to the new offset, its location along the path is unchanged.
vec3 vOffsetCFuncMover
SetMoveTypeintCFuncMover
SetMoveTypeEnum
Set the movers movement mode.
enum<CFuncMover::Move_t> eMoveTypeCFuncMover
SetOffsetFromPathvec3CFuncMover
SetOrientationModeintCFuncMover
SetSpeedfloatCFuncMover
SetSpeedImmediatefloatCFuncMover
SetTimeToBlendToNewOrientationfloatCFuncMover
SetTimeToReachMaxSpeedfloatCFuncMover
SetTimeToReachZeroSpeedfloatCFuncMover
Startno valueCFuncMover
StartForwardno valueCFuncMover
StartReverseno valueCFuncMover
Stopno valueCFuncMover
StopImmediateno valueCFuncMover
TeleportToPathNode
Teleport to the given path node by name.
ehandle<path_node_mover> hPathNodeCFuncMover
Toggleno valueCFuncMover
ToggleDirectionno valueCFuncMover
TransitionToPath
Transition to the given path by name. This is used to move the mover between seperate paths. Will pick the closest point on the target path to move to.
ehandle<path_mover> hPathCFuncMover
TransitionToPathNode
Transition to the given path node by name. This is used to move the mover between seperate paths.
ehandle<path_node_mover> hPathNodeCFuncMover
TransitionToPathNodeStartForward
Transition to the given path node by name. This is used to move the mover between seperate paths. Will issue a start forward upon arriving at the node.
ehandle<path_node_mover> hPathNodeCFuncMover
TransitionToPathNodeStartReverse
Transition to the given path node by name. This is used to move the mover between seperate paths. Will issue a start reverse upon arriving at the node.
ehandle<path_node_mover> hPathNodeCFuncMover
TransitionToPathStartForward
Transition to the given path by name. This is used to move the mover between seperate paths. Will issue a start forward upon arriving at the path. Will pick the closest point on the target path to move to.
ehandle<path_mover> hPathCFuncMover
TransitionToPathStartReverse
Transition to the given path by name. This is used to move the mover between seperate paths. Will issue a start reverse upon arriving at the path. Will pick the closest point on the target path to move to.
ehandle<path_mover> hPathCFuncMover
Unpauseno valueCFuncMover
Inherited from base classes and components · 112
AddAttributestringCBaseEntity
AddContextstringCBaseEntity
AddModifierstringCBaseEntity
AddOutputstring pParamCBaseEntity
AlphaintCBaseModelEntity
BreakJointByName
Destroy this joint by Name
string pJointNameCBaseModelEntity
ChangeSubclassstringCBaseEntity
ChangeTeam
Set the entity team number
int iTeamNumCBaseEntity
ClassMatches
Check the type of an entity. Includes base classes.
string entityType → bool retvalCBaseEntity
ClassNameMatches
Returns true if the entity's class matches the one given (no wildcard support)
string pClassName → bool retvalCBaseEntity
ClearContextno valueCBaseEntity
ClearParentno valueCBaseEntity
ClearRenderAttribute
Clear the specified render attribute
string pAttributeNameCBaseModelEntity
Colorcolor_rgbCBaseModelEntity
DestructibleHitGroupDestroy
Destroy a destructible hit group. Damage level of -1 means all damage levels, otherwise specify the last one you want to blow up.
enum<HitGroup_t> nHitGroup, int nDamageLevelCBaseModelEntity
DisableAutoSleepingno valueCBaseEntity
DisableDamageForcesno valueCBaseEntity
DisablePlatformno valueCBaseEntity
DisableShadowno valueCBaseEntity
DispatchResponsestringCBaseEntity
EnableAutoSleepingno valueCBaseEntity
EnableDamageForcesno valueCBaseEntity
EnablePlatformno valueCBaseEntity
EnableShadowno valueCBaseEntity
Extinguishno valueCBaseModelEntity
fademaxdistfloatCBaseModelEntity
fademindistfloatCBaseModelEntity
FindModelConfigEntity
Returns the model config entity attached to this entity by the specified name
string pConfigEntityName → ehandle retvalCBaseEntity
FireUser1no valueCBaseEntity
FireUser2no valueCBaseEntity
FireUser3no valueCBaseEntity
FireUser4no valueCBaseEntity
FollowEntitystringCBaseEntity
GetAbsAngles
Get the world orientation of this entity.
no value → qangle retvalCBaseEntity
GetAbsOrigin
The entity origin (absolute).
no value → vec3_worldspace retvalCBaseEntity
GetAbsScale
Get the world scale of this entity.
no value → float retvalCBaseEntity
GetAbsTransform
The entity origin transform (absolute).
no value → transform_worldspace retvalCBaseEntity
GetAllChildren
Returns the children in hierarchy.
no value → array<ehandle> retvalCBaseEntity
GetAttachmentAngle
Return the Angle of the entity's attachment.
string pAttachment → qangle retvalCBaseEntity
GetAttachmentForward
Return the forward vector for the attachment
string pAttachment → vec3 retvalCBaseEntity
GetAttachmentLeft
Return the left vector for the attachment
string pAttachment → vec3 retvalCBaseEntity
GetAttachmentOrigin
Return the absolute position of the entity's attachment.
string pAttachment → vec3_worldspace retvalCBaseEntity
GetAttachmentUp
Return the up vector for the attachment
string pAttachment → vec3 retvalCBaseEntity
GetClassName
The entity class name
no value → string retvalCBaseEntity
GetDebugString
Get a debug string identifying the entity. Safe for null entities. This string cannot be used for looking up the entity. Should not be used for anything except logging.
no value → string retvalCBaseEntity
GetEyePosition
The entity eye position.
no value → vec3_worldspace retvalCBaseEntity
GetForward
The forward vector of the entity.
no value → vec3 retvalCBaseEntity
GetGravityDirection
The current gravity direction for the entity.
no value → vec3 retvalCBaseEntity
GetIntactDestructibleHitGroups
Returns the destructible hitgroups that are still intact.
no value → array<enum<HitGroup_t>> retvalCBaseModelEntity
GetJointLimitAngles
Returns the joint limit angles.
string pJointName → bool retval, float MinAngle, float MaxAngleCBaseModelEntity
GetLeft
The left vector of the entity.
no value → vec3 retvalCBaseEntity
GetLocalAngles
Get the local orientation of this entity.
no value → qangle retvalCBaseEntity
GetLocalOrigin
The entity origin (local). Use when you have a parent.
no value → vec3 retvalCBaseEntity
GetLocalScale
Get the local scale of this entity.
no value → float retvalCBaseEntity
GetLocalTransform
The entity origin transform (local). Use when you have a parent.
no value → transform retvalCBaseEntity
GetMoveParent
Get the entity's move parent (may not be the top level movement entity).
no value → ehandle retvalCBaseEntity
GetName
Get the name of the entity.
no value → entity_name retvalCBaseEntity
GetRenderAlpha
Get object render alpha (0-255)
no value → int retvalCBaseModelEntity
GetRenderColor
Get object render color (Alpha is ignored)
no value → color_rgb retvalCBaseModelEntity
GetRootMoveParent
Get the root move parent for the entity (traverses the hierarchy until it reaches the ancestor that controls the final transform).
no value → ehandle retvalCBaseEntity
GetTeamNumber
The entity team number
no value → int retvalCBaseEntity
GetUp
The up vector of the entity.
no value → vec3 retvalCBaseEntity
GetVelocity
The linear velocity for the entity.
no value → vec3 retvalCBaseEntity
GetWorldSpaceCenter
The entity worldspace center.
no value → vec3_worldspace retvalCBaseEntity
Igniteno valueCBaseModelEntity
IgniteHitboxFireScalefloatCBaseModelEntity
IgniteLifetimefloatCBaseModelEntity
IgniteNumHitboxFiresintCBaseModelEntity
IsDestructibleHitGroupIntact
True/False if hitgroup is intact. If hitgroup is not a destructible hitgroup you'll get a warning and it'll return false.
enum<HitGroup_t> nHitGroup → bool retvalCBaseModelEntity
IsModel
Returns true if the entity is using the given model, false otherwise
string strModel → bool retvalCBaseEntity
IsMotionEnabled
Returns true if the entity is motion-enabled (i.e. its ideal motion type is dynamic). Note that the entity may still end up keyframed in some cases, e.g. if it's hierarchically attached to another keyframed entity.
no value → bool retvalCBaseEntity
Killno valueCBaseEntity
KillConstrainedno valueCBaseEntity
KillHierarchyno valueCBaseEntity
NameMatches
Returns true if the entity name matches the given string. Wildcards are accepted.
string pNameOrWildcard → bool retvalCBaseEntity
PlatformFollowYawno valueCBaseEntity
PlatformIgnoreYawno valueCBaseEntity
RemoveAttributestringCBaseEntity
RemoveContextstringCBaseEntity
RemoveModifierstringCBaseEntity
SetAbsAngles
Set the world orientation of this entity.
qangle anglesCBaseEntity
SetAbsOrigin
Set the world origin of this entity.
vec3_worldspace vPosCBaseEntity
SetAbsScale
Set the world scale of this entity.
float flScaleCBaseEntity
SetBodyGroupValue
Change the active choice for the named bodygroup to the specified value
string pBodyGroupName, int iValueCBaseModelEntity
SetDamageFilterstringCBaseEntity
SetJointLimitAngles
Sets the joint limit angles. Only valid for prismatic and revolute joints.
string pJointName, float flMinAngle, float flMaxAngleCBaseModelEntity
SetJointLimitEnabled
Enables/disables the joint limit. Only valid for prismatic and revolute joints.
string pJointName, bool bEnabledCBaseModelEntity
SetKinematicbool bKinematicCBaseEntity
SetLocalAngles
Set the local orientation of this entity. Use when you have a parent.
qangle anglesCBaseEntity
SetLocalOrigin
Set the local origin of this entity. Use when you have a parent.
vec3 vPosCBaseEntity
SetLocalScale
Set the local scale of this entity. Use when you have a parent.
float flScaleCBaseEntity
SetMaterialGroup
Change the active materialgroup
string pNameCBaseModelEntity
SetModel
Change the current model
resource<vmdl> hModelCBaseModelEntity
SetParent
Set the parent of this entity.
ehandle pNewParentCBaseEntity
SetParentAttachmentstringCBaseEntity
SetParentAttachmentMaintainOffsetstringCBaseEntity
SetParentMaintainOffset
Set the parent of this entity and maintain offsets.
ehandle pNewParent, string sAttachBoneNameCBaseEntity
SetParentWithOffset
Set the parent of this entity (with offset).
ehandle pNewParent, string sAttachBoneName, transform xAttachOffsetCBaseEntity
SetRenderAlpha
Alpha 0-255
int nAlphaCBaseModelEntity
SetRenderAttributestring pValueCBaseModelEntity
SetRenderAttribute4Floats
Set the specified render attribute value
string pAttributeName, float flX, float flY, float flZ, float flWCBaseModelEntity
SetRenderAttributeFloat
Set the specified render attribute value
string pAttributeName, float flValueCBaseModelEntity
SetRenderAttributeVector
Set the specified render attribute value
string pAttributeName, vec3 vValueCBaseModelEntity
SetRenderColor
Set object render color (Alpha is ignored)
color_rgb cColorCBaseModelEntity
SetScalefloat flValueCBaseEntity
SetTeamintCBaseEntity
SkinintCBaseModelEntity
TeamNumintCBaseEntity
TeleportToPoint
Teleport the given entity to the specified position and orientation
vec3_worldspace vPositionCBaseEntity
TeleportToTransform
Teleport the given entity to the specified transform
transform_worldspace xTransformCBaseEntity
UseintCBaseEntity
WasThrownByPlayer
Returns true if the entity was recently thrown by the player
no value → bool retvalCBaseEntity

Outputs

Declared by CFuncMover · 8
OnMovementEndCFuncMover
OnNodePassedstringCFuncMover
OnStartCFuncMover
OnStartForwardCFuncMover
OnStartReverseCFuncMover
OnStopCFuncMover
OnStoppedCFuncMover
OnTransitionToPathNodeCompleteCFuncMover
Inherited from base classes and components · 7
OnDestructibleHitGroupDamageLevelChanged
Called when the damage level of destructible part for a particular hit group has been changed.
enum<HitGroup_t> nHitGroup, int nDamageLevel, int nDamageLevelsRemaining, int nPrevDamageLevelCBaseModelEntity
OnIgniteCBaseModelEntity
OnKilledCBaseEntity
OnUser1CBaseEntity
OnUser2CBaseEntity
OnUser3CBaseEntity
OnUser4CBaseEntity

History

  1. 6726
    changed CFuncMover inputs and outputs
    • input SetMoveTypeEnum: params CFuncMover::Move_t eMoveType → enum<CFuncMover::Move_t> eMoveType
    changed CBaseModelEntity inputs and outputs
    • input DestructibleHitGroupDestroy: params HitGroup_t nHitGroup, int nDamageLevel → enum<HitGroup_t> nHitGroup, int nDamageLevel
    • input GetIntactDestructibleHitGroups: returns array<HitGroup_t> retval → array<enum<HitGroup_t>> retval
    • input IsDestructibleHitGroupIntact: params HitGroup_t nHitGroup → enum<HitGroup_t> nHitGroup
    • output OnDestructibleHitGroupDamageLevelChanged: params HitGroup_t nHitGroup, int nDamageLevel, int nDamageLevelsRemaining, int nPrevDamageLevel → enum<HitGroup_t> nHitGroup, int nDamageLevel, int nDamageLevelsRemaining, int nPrevDamageLevel
  2. 6722
    changed CFuncMover datamap
    • + key starts_following_closest_mover_when_within_distance (m_flStartFollowingClosestMoverWhenWithinDistance)
    • + key starts_following_closest_mover_when_outside_distance (m_flStartFollowingClosestMoverWhenOutsideDistance)
    • + key starts_following_closest_mover_strategy (m_eFindFollowMoverStrategy)
    • + key disable_deceleration_to_stop (m_bDisableDecelerationToStop)
    • + key create_surface_graph (m_bCreateMovableSurfaceGraph)
    • + key follow_entity (m_iszFollowEntityName)
    • + key follow_other_mover_ratio (m_flFollowMoverRatio)
    • + key follow_other_mover_coupler_range (m_vecFollowMoverCouplerRange)
    • + key follow_other_mover_constraint_priority (m_nFollowMoverConstraintPriority)
    • + key path_rebuild_strategy (m_ePathRebuildStrategy)
    • + key speed (m_flSpeed)
    • + key offset_from_path (m_vOffsetFromPath)
    changed CBaseModelEntity datamap
    • + key expand_render_bounds_to_include_cloth (m_bExpandRenderBoundsToIncludeCloth)
    • + key destructible_part_initial_state_destructed_1_generate_breakpieces (m_bDestructiblePartInitialStateDestructed0_GenerateBreakpieces)
    • + key destructible_part_initial_state_destructed_2_generate_breakpieces (m_bDestructiblePartInitialStateDestructed1_GenerateBreakpieces)
    • + key destructible_part_initial_state_destructed_3_generate_breakpieces (m_bDestructiblePartInitialStateDestructed2_GenerateBreakpieces)
    • + key destructible_part_initial_state_destructed_4_generate_breakpieces (m_bDestructiblePartInitialStateDestructed3_GenerateBreakpieces)
    • + key destructible_part_initial_state_destructed_5_generate_breakpieces (m_bDestructiblePartInitialStateDestructed4_GenerateBreakpieces)
    • − m_pDestructiblePartsSystemComponent
    • − m_bvDisabledHitGroups
    • − m_pChoreoComponent
    • − m_vecRenderAttributes
    • − m_Glow
    • − m_bodyGroupChoices
    changed CCollisionProperty datamap
    • − m_vecMins
    • − m_vecMaxs
    • − m_usSolidFlags
    • − m_nSurroundType
    • − m_flBoundingRadius
    • − m_triggerBloat
    • − m_CollisionGroup
    • − m_vecSpecifiedSurroundingMins
    • − m_vecSpecifiedSurroundingMaxs
    • − m_vecSurroundingMins
    • − m_vecSurroundingMaxs
    • − m_collisionAttribute
    changed CBaseEntity datamap
    • − m_sUniqueHammerID
    • − m_pModifierProp
    • − key speed (m_flSpeed)
    • − m_flAnimTime
    • − m_flSimulationTime
    • − m_flCreateTime
    • − m_nLastThinkTick
    • − m_bDisabledContextThinks
    • − m_CScriptComponent
    • − m_aThinkFunctions
    • − m_ResponseContexts
    • − m_pSubclassVData
    added CBodyComponent datamap
    changed CGameSceneNode datamap
    • − m_flAbsScale
    • − m_flScale
    • − m_flClientLocalScale
    • − m_vRenderOrigin
    • − m_nodeToWorld
    • − m_pOwner
    • − m_pParent
    • − m_pChild
    • − m_pNextSibling
    • − m_nParentAttachmentOrBone
    • − m_bDirtyHierarchy
    • − m_bDirtyBoneMergeInfo
    changed CFuncMover inputs and outputs
    • + input ClearFollowMoverEntity
    • + input ClearPathEnd
    • + input ClearStartFollowingClosestMover
    • + input DeleteFollowMoverSpringConstraint
    • + input DisconnectFromPath
    • + input GetMoverOffsetFromPath
    • + input MoveToPathNode ehandle<path_node_mover> hPathNode
    • + input Pause
    • + input SetDistanceToReachMaxSpeed float
    • + input SetDistanceToReachZeroSpeed float
    • + input SetFaceEntity ehandle hEnt
    • + input SetFollowDistance float
    changed CBaseModelEntity inputs and outputs
    • + input Alpha int
    • + input BreakJointByName string pJointName
    • + input Color color_rgb
    • + input Extinguish
    • + input fademaxdist float
    • + input fademindist float
    • + input GetIntactDestructibleHitGroups
    • + input Ignite
    • + input IgniteHitboxFireScale float
    • + input IgniteLifetime float
    • + input IgniteNumHitboxFires int
    • + input IsDestructibleHitGroupIntact HitGroup_t nHitGroup
    changed CBaseEntity inputs and outputs
    • + input AddAttribute string
    • + input AddContext string
    • + input AddModifier string
    • + input AddOutput string pParam
    • + input ChangeSubclass string
    • + input ClassMatches string entityType
    • + input ClearContext
    • + input ClearParent
    • + input DisableAutoSleeping
    • + input DisableDamageForces
    • + input DisablePlatform
    • + input DisableShadow