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Modding Database

Up to date with Steam · checked 18s ago· Viewing build 6738 (Oct 02 2026), not the latest

phys_wheelconstraint

entityclass: CPhysWheelConstraint →

11 keyvalues +56 inherited · 3 inputs +95 inherited · 0 outputs +6 inherited

Spawn it (tick keyvalues below to add them)
var entity = CBaseEntity.CreateByName("phys_wheelconstraint")!;
var ekv = new CEntityKeyValues();
entity.Spawn(ekv);

Keyvalues

Declared by CPhysWheelConstraint · 11
enable_steering_limitboolean SetBoolCPhysWheelConstraint::m_bEnableSteeringLimit
enable_suspension_limitboolean SetBoolCPhysWheelConstraint::m_bEnableSuspensionLimit
max_steering_anglefloat32 SetFloatCPhysWheelConstraint::m_flMaxSteeringAngle
max_suspension_offsetfloat32 SetFloatCPhysWheelConstraint::m_flMaxSuspensionOffset
min_steering_anglefloat32 SetFloatCPhysWheelConstraint::m_flMinSteeringAngle
min_suspension_offsetfloat32 SetFloatCPhysWheelConstraint::m_flMinSuspensionOffset
spin_axis_frictionfloat32 SetFloatCPhysWheelConstraint::m_flSpinAxisFriction
steering_axis_frictionfloat32 SetFloatCPhysWheelConstraint::m_flSteeringAxisFriction
suspension_damping_ratiofloat32 SetFloatCPhysWheelConstraint::m_flSuspensionDampingRatio
suspension_frequencyfloat32 SetFloatCPhysWheelConstraint::m_flSuspensionFrequency
suspension_height_offsetfloat32 SetFloatCPhysWheelConstraint::m_flSuspensionHeightOffset
Inherited from base classes and components · 56
angleproceduralfloat32 SetFloatCBaseEntity
anglesproceduralqangle SetVectorCBaseEntity
attach1string SetStringCPhysConstraint::m_nameAttach1
attach2string SetStringCPhysConstraint::m_nameAttach2
attachedentity1ehandle SetStringCPhysConstraint::m_hAttach1
attachedentity2ehandle SetStringCPhysConstraint::m_hAttach2
attachment1string SetStringCPhysConstraint::m_nameAttachment1
attachment2string SetStringCPhysConstraint::m_nameAttachment2
avelocityqangle SetVectorCBaseEntity::m_vecAngVelocity
breaksoundsoundname SetStringCPhysConstraint::m_breakSound
casterproceduralehandle SetStringCBaseEntity
damagefilterstring SetStringCBaseEntity::m_iszDamageFilterName
disablelowviolenceboolean SetBoolCBaseEntity::m_bDisableLowViolence
disablereceiveshadowsproceduralint32 SetIntCBaseEntity
disableshadowsproceduralint32 SetIntCBaseEntity
effectsuint32 SetIntCBaseEntity::m_fEffects
forcelimitfloat32 SetFloatCPhysConstraint::m_forceLimit
frictionfloat32 SetFloatCBaseEntity::m_flFriction
globalnamestring SetStringCBaseEntity::m_iGlobalname
gravityfloat32 SetFloatCBaseEntity::m_flGravityScale
healthint32 SetIntCBaseEntity::m_iHealth
LagCompensateboolean SetBoolCBaseEntity::m_bLagCompensate
local.anglesqangle SetVectorCGameSceneNode::m_angRotation via m_CBodyComponent → m_pSceneNode
local.originnetwork_origin_cell_quantized_vector SetVectorCGameSceneNode::m_vecOrigin via m_CBodyComponent → m_pSceneNode
local.scalesproceduralvector SetVectorCGameSceneNode via m_CBodyComponent → m_pSceneNode
ltimefloat32 SetFloatCBaseEntity::m_flLocalTime
max_healthint32 SetIntCBaseEntity::m_iMaxHealth
modelproceduralhmodel SetStringCBaseEntity
ModelScaleproceduralfloat32 SetFloatCGameSceneNode via m_CBodyComponent → m_pSceneNode
MoveTypeuint8 SetIntCBaseEntity::m_MoveType
nextthinktick SetIntCBaseEntity::m_nNextThinkTick
nodamageforcesproceduralint32 SetIntCBaseEntity
originproceduralvector SetVectorCBaseEntity
ownerehandle SetStringCBaseEntity::m_hOwnerEntity
ownernameproceduralutlstring SetStringCBaseEntity
parentAttachmentNameutlstringtoken SetStringTokenCGameSceneNode::m_hierarchyAttachName via m_CBodyComponent → m_pSceneNode
parentnameproceduralehandle SetStringCGameSceneNode via m_CBodyComponent → m_pSceneNode
platform_typeuint8 SetIntCBaseEntity::m_nPlatformType
positionInLocalSpaceproceduralboolean SetBoolCGameSceneNode via m_CBodyComponent → m_pSceneNode
ResponseContextstring SetStringCBaseEntity::m_iszResponseContext
scaleproceduralfloat32 SetFloatCGameSceneNode via m_CBodyComponent → m_pSceneNode
scalesproceduralvector SetVectorCGameSceneNode via m_CBodyComponent → m_pSceneNode
snapobjectpositionsboolean SetBoolCPhysConstraint::m_bSnapObjectPositions
spawnflagsuint32 SetIntCBaseEntity::m_spawnflags
subclass_idutlstringtoken SetStringTokenCBaseEntity::m_nSubclassID
subclass_nameproceduralstring SetStringCBaseEntity
targetstring SetStringCBaseEntity::m_target
TeamNumint32 SetIntCBaseEntity::m_iInitialTeamNum
teamnumberuint8 SetIntCBaseEntity::m_iTeamNum
teleportfollowdistancefloat32 SetFloatCPhysConstraint::m_minTeleportDistance
torquelimitfloat32 SetFloatCPhysConstraint::m_torqueLimit
treat_entity1_as_infinite_massboolean SetBoolCPhysConstraint::m_bTreatEntity1AsInfiniteMass
useLocalOffsetproceduralboolean SetBoolCGameSceneNode via m_CBodyComponent → m_pSceneNode
useParentRenderBoundsproceduralboolean SetBoolCGameSceneNode via m_CBodyComponent → m_pSceneNode
velocitynetwork_quantized_vector SetVectorCBaseEntity::m_vecVelocity
vscriptsstring SetStringCBaseEntity::m_iszPrivateVScripts

Inputs

Declared by CPhysWheelConstraint · 3
SetMaxSuspensionOffsetfloatCPhysWheelConstraint
SetMinSuspensionOffsetfloatCPhysWheelConstraint
SetSteeringMimicsEntitystringCPhysWheelConstraint
Inherited from base classes and components · 95
AddAttributestringCBaseEntity
AddContextstringCBaseEntity
AddModifierstringCBaseEntity
AddOutputstring pParamCBaseEntity
Breakno valueCPhysConstraint
ChangeSubclassstringCBaseEntity
ChangeTeam
Set the entity team number
int iTeamNumCBaseEntity
ClassMatches
Check the type of an entity. Includes base classes.
string entityType → bool retvalCBaseEntity
ClassNameMatches
Returns true if the entity's class matches the one given (no wildcard support)
string pClassName → bool retvalCBaseEntity
ClearContextno valueCBaseEntity
ClearParentno valueCBaseEntity
ConstraintBrokenno valueCPhysConstraint
DisableAngularConstraintno valueCPhysConstraint
DisableAutoSleepingno valueCBaseEntity
DisableDamageForcesno valueCBaseEntity
DisableLinearConstraintno valueCPhysConstraint
DisablePlatformno valueCBaseEntity
DisableShadowno valueCBaseEntity
DispatchResponsestringCBaseEntity
EnableAngularConstraintno valueCPhysConstraint
EnableAutoSleepingno valueCBaseEntity
EnableDamageForcesno valueCBaseEntity
EnableLinearConstraintno valueCPhysConstraint
EnablePlatformno valueCBaseEntity
EnableShadowno valueCBaseEntity
FindModelConfigEntity
Returns the model config entity attached to this entity by the specified name
string pConfigEntityName → ehandle retvalCBaseEntity
FireUser1no valueCBaseEntity
FireUser2no valueCBaseEntity
FireUser3no valueCBaseEntity
FireUser4no valueCBaseEntity
FollowEntitystringCBaseEntity
GetAbsAngles
Get the world orientation of this entity.
no value → qangle retvalCBaseEntity
GetAbsOrigin
The entity origin (absolute).
no value → vec3_worldspace retvalCBaseEntity
GetAbsScale
Get the world scale of this entity.
no value → float retvalCBaseEntity
GetAbsTransform
The entity origin transform (absolute).
no value → transform_worldspace retvalCBaseEntity
GetAllChildren
Returns the children in hierarchy.
no value → array<ehandle> retvalCBaseEntity
GetAttachmentAngle
Return the Angle of the entity's attachment.
string pAttachment → qangle retvalCBaseEntity
GetAttachmentForward
Return the forward vector for the attachment
string pAttachment → vec3 retvalCBaseEntity
GetAttachmentLeft
Return the left vector for the attachment
string pAttachment → vec3 retvalCBaseEntity
GetAttachmentOrigin
Return the absolute position of the entity's attachment.
string pAttachment → vec3_worldspace retvalCBaseEntity
GetAttachmentUp
Return the up vector for the attachment
string pAttachment → vec3 retvalCBaseEntity
GetClassName
The entity class name
no value → string retvalCBaseEntity
GetDebugString
Get a debug string identifying the entity. Safe for null entities. This string cannot be used for looking up the entity. Should not be used for anything except logging.
no value → string retvalCBaseEntity
GetEyePosition
The entity eye position.
no value → vec3_worldspace retvalCBaseEntity
GetForward
The forward vector of the entity.
no value → vec3 retvalCBaseEntity
GetGravityDirection
The current gravity direction for the entity.
no value → vec3 retvalCBaseEntity
GetLeft
The left vector of the entity.
no value → vec3 retvalCBaseEntity
GetLocalAngles
Get the local orientation of this entity.
no value → qangle retvalCBaseEntity
GetLocalOrigin
The entity origin (local). Use when you have a parent.
no value → vec3 retvalCBaseEntity
GetLocalScale
Get the local scale of this entity.
no value → float retvalCBaseEntity
GetLocalTransform
The entity origin transform (local). Use when you have a parent.
no value → transform retvalCBaseEntity
GetMoveParent
Get the entity's move parent (may not be the top level movement entity).
no value → ehandle retvalCBaseEntity
GetName
Get the name of the entity.
no value → entity_name retvalCBaseEntity
GetRootMoveParent
Get the root move parent for the entity (traverses the hierarchy until it reaches the ancestor that controls the final transform).
no value → ehandle retvalCBaseEntity
GetTeamNumber
The entity team number
no value → int retvalCBaseEntity
GetUp
The up vector of the entity.
no value → vec3 retvalCBaseEntity
GetVelocity
The linear velocity for the entity.
no value → vec3 retvalCBaseEntity
GetWorldSpaceCenter
The entity worldspace center.
no value → vec3_worldspace retvalCBaseEntity
IsModel
Returns true if the entity is using the given model, false otherwise
string strModel → bool retvalCBaseEntity
IsMotionEnabled
Returns true if the entity is motion-enabled (i.e. its ideal motion type is dynamic). Note that the entity may still end up keyframed in some cases, e.g. if it's hierarchically attached to another keyframed entity.
no value → bool retvalCBaseEntity
Killno valueCBaseEntity
KillConstrainedno valueCBaseEntity
KillHierarchyno valueCBaseEntity
NameMatches
Returns true if the entity name matches the given string. Wildcards are accepted.
string pNameOrWildcard → bool retvalCBaseEntity
PlatformFollowYawno valueCBaseEntity
PlatformIgnoreYawno valueCBaseEntity
RemoveAttributestringCBaseEntity
RemoveContextstringCBaseEntity
RemoveModifierstringCBaseEntity
SetAbsAngles
Set the world orientation of this entity.
qangle anglesCBaseEntity
SetAbsOrigin
Set the world origin of this entity.
vec3_worldspace vPosCBaseEntity
SetAbsScale
Set the world scale of this entity.
float flScaleCBaseEntity
SetDamageFilterstringCBaseEntity
SetKinematicbool bKinematicCBaseEntity
SetLocalAngles
Set the local orientation of this entity. Use when you have a parent.
qangle anglesCBaseEntity
SetLocalOrigin
Set the local origin of this entity. Use when you have a parent.
vec3 vPosCBaseEntity
SetLocalScale
Set the local scale of this entity. Use when you have a parent.
float flScaleCBaseEntity
SetMotorTargetVelocityfloatCPhysConstraint
SetMotorTorqueFactorfloatCPhysConstraint
SetParent
Set the parent of this entity.
ehandle pNewParentCBaseEntity
SetParentAttachmentstringCBaseEntity
SetParentAttachmentMaintainOffsetstringCBaseEntity
SetParentMaintainOffset
Set the parent of this entity and maintain offsets.
ehandle pNewParent, string sAttachBoneNameCBaseEntity
SetParentWithOffset
Set the parent of this entity (with offset).
ehandle pNewParent, string sAttachBoneName, transform xAttachOffsetCBaseEntity
SetScalefloat flValueCBaseEntity
SetTeamintCBaseEntity
TeamNumintCBaseEntity
TeleportToPoint
Teleport the given entity to the specified position and orientation
vec3_worldspace vPositionCBaseEntity
TeleportToTransform
Teleport the given entity to the specified transform
transform_worldspace xTransformCBaseEntity
TurnMotorOffno valueCPhysConstraint
TurnMotorOnno valueCPhysConstraint
TurnOffno valueCPhysConstraint
TurnOnno valueCPhysConstraint
UseintCBaseEntity
WasThrownByPlayer
Returns true if the entity was recently thrown by the player
no value → bool retvalCBaseEntity

Outputs

Declared by CPhysWheelConstraint · 0
None.
Inherited from base classes and components · 6
OnBreakCPhysConstraint
OnKilledCBaseEntity
OnUser1CBaseEntity
OnUser2CBaseEntity
OnUser3CBaseEntity
OnUser4CBaseEntity

History

  1. 6722
    changed CPhysWheelConstraint datamap
    • − m_hSteeringMimicsEntity
    • − input SetMinSuspensionOffset (InputSetMinSuspensionOffset)
    • − input SetMaxSuspensionOffset (InputSetMaxSuspensionOffset)
    • − input SetSteeringMimicsEntity (InputSetSteeringMimicsEntity)
    • key suspension_frequency (m_flSuspensionFrequency): flags ["save","key"] → ["key"], offset 1280 → 1296
    • key suspension_damping_ratio (m_flSuspensionDampingRatio): flags ["save","key"] → ["key"], offset 1284 → 1300
    • key suspension_height_offset (m_flSuspensionHeightOffset): flags ["save","key"] → ["key"], offset 1288 → 1304
    • key enable_suspension_limit (m_bEnableSuspensionLimit): flags ["save","key"] → ["key"], offset 1292 → 1308
    • key min_suspension_offset (m_flMinSuspensionOffset): flags ["save","key"] → ["key"], offset 1296 → 1312
    • key max_suspension_offset (m_flMaxSuspensionOffset): flags ["save","key"] → ["key"], offset 1300 → 1316
    • key enable_steering_limit (m_bEnableSteeringLimit): flags ["save","key"] → ["key"], offset 1304 → 1320
    • key min_steering_angle (m_flMinSteeringAngle): flags ["save","key"] → ["key"], offset 1308 → 1324
    changed CPhysConstraint datamap
    • base CLogicalEntity → CBaseEntity
    • − m_hJoint
    • − output OnBreak (m_OnBreak)
    • − input Break (InputBreak)
    • − input ConstraintBroken (InputOnBreak)
    • − input TurnOn (InputTurnOn)
    • − input TurnOff (InputTurnOff)
    • − input EnableLinearConstraint (InputEnableLinearConstraint)
    • − input DisableLinearConstraint (InputDisableLinearConstraint)
    • − input EnableAngularConstraint (InputEnableAngularConstraint)
    • − input DisableAngularConstraint (InputDisableAngularConstraint)
    • − input TurnMotorOn (InputTurnMotorOn)
    changed CBaseEntity datamap
    • − m_sUniqueHammerID
    • − m_pModifierProp
    • − key speed (m_flSpeed)
    • − m_flAnimTime
    • − m_flSimulationTime
    • − m_flCreateTime
    • − m_nLastThinkTick
    • − m_bDisabledContextThinks
    • − m_CScriptComponent
    • − m_aThinkFunctions
    • − m_ResponseContexts
    • − m_pSubclassVData
    added CBodyComponent datamap
    changed CGameSceneNode datamap
    • − m_flAbsScale
    • − m_flScale
    • − m_flClientLocalScale
    • − m_vRenderOrigin
    • − m_nodeToWorld
    • − m_pOwner
    • − m_pParent
    • − m_pChild
    • − m_pNextSibling
    • − m_nParentAttachmentOrBone
    • − m_bDirtyHierarchy
    • − m_bDirtyBoneMergeInfo
    added CPhysWheelConstraint inputs and outputs
    added CPhysConstraint inputs and outputs
    changed CBaseEntity inputs and outputs
    • + input AddAttribute string
    • + input AddContext string
    • + input AddModifier string
    • + input AddOutput string pParam
    • + input ChangeSubclass string
    • + input ClassMatches string entityType
    • + input ClearContext
    • + input ClearParent
    • + input DisableAutoSleeping
    • + input DisableDamageForces
    • + input DisablePlatform
    • + input DisableShadow