Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 13s ago· Viewing build 6701 (Sep 25 2026), not the latest

snd_opvar_set_aabb

entityclass: CSoundOpvarSetAABBEntity →

5 keyvalues +67 inherited · 0 inputs +71 inherited · 0 outputs +7 inherited

Spawn it (tick keyvalues below to add them)
var entity = CBaseEntity.CreateByName("snd_opvar_set_aabb")!;
var ekv = new CEntityKeyValues();
entity.Spawn(ekv);

Keyvalues

Declared by CSoundOpvarSetAABBEntity · 5
AABBDirectionint32 SetIntCSoundOpvarSetAABBEntity::m_nAABBDirection
box_inner_maxsposition_vector SetVectorCSoundOpvarSetAABBEntity::m_vDistanceInnerMaxs
box_inner_minsposition_vector SetVectorCSoundOpvarSetAABBEntity::m_vDistanceInnerMins
box_outer_maxsposition_vector SetVectorCSoundOpvarSetAABBEntity::m_vDistanceOuterMaxs
box_outer_minsposition_vector SetVectorCSoundOpvarSetAABBEntity::m_vDistanceOuterMins
Inherited from base classes and components · 67
angleproceduralfloat32 SetFloatCBaseEntity
anglesproceduralqangle SetVectorCBaseEntity
autoDisableboolean SetBoolCSoundOpvarSetPointEntity::m_bAutoDisable
avelocityqangle SetVectorCBaseEntity::m_vecAngVelocity
casterproceduralehandle SetStringCBaseEntity
damagefilterstring SetStringCBaseEntity::m_iszDamageFilterName
disabledValuefloat32 SetFloatCSoundOpvarSetPointEntity::m_flValSetOnDisable
disablelowviolenceboolean SetBoolCBaseEntity::m_bDisableLowViolence
disablereceiveshadowsproceduralint32 SetIntCBaseEntity
disableshadowsproceduralint32 SetIntCBaseEntity
distanceMapMaxfloat32 SetFloatCSoundOpvarSetPointEntity::m_flDistanceMapMax
distanceMapMinfloat32 SetFloatCSoundOpvarSetPointEntity::m_flDistanceMapMin
distanceMaxfloat32 SetFloatCSoundOpvarSetPointEntity::m_flDistanceMax
distanceMinfloat32 SetFloatCSoundOpvarSetPointEntity::m_flDistanceMin
dynamicEntityNamestring SetStringCSoundOpvarSetPointEntity::m_iszDynamicEntityName
dynamicMaximumOcclusionfloat32 SetFloatCSoundOpvarSetPointEntity::m_flDynamicMaximumOcclusion
dynamicProxyPointvector SetVectorCSoundOpvarSetPointEntity::m_vDynamicProxyPoint
effectsuint32 SetIntCBaseEntity::m_fEffects
entityUseFastRefreshRateboolean SetBoolCSoundOpvarSetPointBase::m_bFastRefresh
frictionfloat32 SetFloatCBaseEntity::m_flFriction
globalnamestring SetStringCBaseEntity::m_iGlobalname
gravityfloat32 SetFloatCBaseEntity::m_flGravityScale
healthint32 SetIntCBaseEntity::m_iHealth
LagCompensateboolean SetBoolCBaseEntity::m_bLagCompensate
local.anglesqangle SetVectorCGameSceneNode::m_angRotation via m_CBodyComponent → m_pSceneNode
local.originnetwork_origin_cell_quantized_vector SetVectorCGameSceneNode::m_vecOrigin via m_CBodyComponent → m_pSceneNode
local.scalesproceduralvector SetVectorCGameSceneNode via m_CBodyComponent → m_pSceneNode
ltimefloat32 SetFloatCBaseEntity::m_flLocalTime
max_healthint32 SetIntCBaseEntity::m_iMaxHealth
modelproceduralhmodel SetStringCBaseEntity
ModelScaleproceduralfloat32 SetFloatCGameSceneNode via m_CBodyComponent → m_pSceneNode
MoveTypeuint8 SetIntCBaseEntity::m_MoveType
nextthinktick SetIntCBaseEntity::m_nNextThinkTick
nodamageforcesproceduralint32 SetIntCBaseEntity
occlusionMaxfloat32 SetFloatCSoundOpvarSetPointEntity::m_flOcclusionMax
occlusionMinfloat32 SetFloatCSoundOpvarSetPointEntity::m_flOcclusionMin
occlusionRadiusfloat32 SetFloatCSoundOpvarSetPointEntity::m_flOcclusionRadius
operatorNamestring SetStringCSoundOpvarSetPointBase::m_iszOperatorName
opvarArrayIndexint32 SetIntCSoundOpvarSetPointBase::m_iOpvarIndex
opvarNamestring SetStringCSoundOpvarSetPointBase::m_iszOpvarName
opvarUseAutoCompareboolean SetBoolCSoundOpvarSetPointBase::m_bUseAutoCompare
originproceduralvector SetVectorCBaseEntity
ownerehandle SetStringCBaseEntity::m_hOwnerEntity
ownernameproceduralutlstring SetStringCBaseEntity
parentAttachmentNameutlstringtoken SetStringTokenCGameSceneNode::m_hierarchyAttachName via m_CBodyComponent → m_pSceneNode
parentnameproceduralehandle SetStringCGameSceneNode via m_CBodyComponent → m_pSceneNode
platform_typeuint8 SetIntCBaseEntity::m_nPlatformType
positionInLocalSpaceproceduralboolean SetBoolCGameSceneNode via m_CBodyComponent → m_pSceneNode
ResponseContextstring SetStringCBaseEntity::m_iszResponseContext
scaleproceduralfloat32 SetFloatCGameSceneNode via m_CBodyComponent → m_pSceneNode
scalesproceduralvector SetVectorCGameSceneNode via m_CBodyComponent → m_pSceneNode
setToValueOnDisableboolean SetBoolCSoundOpvarSetPointEntity::m_bSetValueOnDisable
simulationModeint32 SetIntCSoundOpvarSetPointEntity::m_nSimulationMode
sourceEntityNamestring SetStringCSoundOpvarSetPointBase::m_iszSourceEntityName
spawnflagsuint32 SetIntCBaseEntity::m_spawnflags
speedfloat32 SetFloatCBaseEntity::m_flSpeed
stackNamestring SetStringCSoundOpvarSetPointBase::m_iszStackName
startDisabledboolean SetBoolCSoundOpvarSetPointBase::m_bDisabled
subclass_idutlstringtoken SetStringTokenCBaseEntity::m_nSubclassID
subclass_nameproceduralstring SetStringCBaseEntity
targetstring SetStringCBaseEntity::m_target
teamnumberuint8 SetIntCBaseEntity::m_iTeamNum
useLocalOffsetproceduralboolean SetBoolCGameSceneNode via m_CBodyComponent → m_pSceneNode
useParentRenderBoundsproceduralboolean SetBoolCGameSceneNode via m_CBodyComponent → m_pSceneNode
velocitynetwork_quantized_vector SetVectorCBaseEntity::m_vecVelocity
visibilitySamplesint32 SetIntCSoundOpvarSetPointEntity::m_nVisibilitySamples
vscriptsstring SetStringCBaseEntity::m_iszPrivateVScripts

Inputs

Declared by CSoundOpvarSetAABBEntity · 0
None.
Inherited from base classes and components · 71
AddAttributestringCBaseEntity
AddContextstringCBaseEntity
AddModifierstringCBaseEntity
AlternativeSortingbooleanCBaseEntity
ChangeSubclassstringCBaseEntity
ChangeTeam
Set the entity team number
int iTeamNumCBaseEntity
ClassNameMatches
Returns true if the entity's class matches the one given (no wildcard support)
string pClassName → bool retvalCBaseEntity
ClearContextno valueCBaseEntity
ClearParentno valueCBaseEntity
Disableno valueCSoundOpvarSetPointBase
DisableDamageForcesno valueCBaseEntity
DisablePlatformno valueCBaseEntity
DisableShadowno valueCBaseEntity
DispatchResponsestringCBaseEntity
Enableno valueCSoundOpvarSetPointBase
EnableDamageForcesno valueCBaseEntity
EnablePlatformno valueCBaseEntity
EnableShadowno valueCBaseEntity
FindModelConfigEntity
Returns the model config entity attached to this entity by the specified name
string pConfigEntityName → ehandle retvalCBaseEntity
FireUser1stringCBaseEntity
FireUser2stringCBaseEntity
FireUser3stringCBaseEntity
FireUser4stringCBaseEntity
FollowEntitystringCBaseEntity
GetAbsAngles
Get the world orientation of this entity.
no value → qangle retvalCBaseEntity
GetAbsOrigin
The entity origin (absolute).
no value → vec3_worldspace retvalCBaseEntity
GetAbsScale
Get the world scale of this entity.
no value → float retvalCBaseEntity
GetAttachmentAngle
Return the Angle of the entity's attachment.
string pAttachment → qangle retvalCBaseEntity
GetAttachmentForward
Return the forward vector for the attachment
string pAttachment → vec3 retvalCBaseEntity
GetAttachmentLeft
Return the left vector for the attachment
string pAttachment → vec3 retvalCBaseEntity
GetAttachmentOrigin
Return the absolute position of the entity's attachment.
string pAttachment → vec3_worldspace retvalCBaseEntity
GetAttachmentUp
Return the up vector for the attachment
string pAttachment → vec3 retvalCBaseEntity
GetClassName
The entity class name
no value → string retvalCBaseEntity
GetLocalAngles
Get the local orientation of this entity.
no value → qangle retvalCBaseEntity
GetLocalScale
Get the local scale of this entity.
no value → float retvalCBaseEntity
GetOrigin
The entity origin (local)
no value → vec3 retvalCBaseEntity
GetTeamNumber
The entity team number
no value → int retvalCBaseEntity
IsModel
Returns true if the entity is using the given model, false otherwise
string strModel → bool retvalCBaseEntity
Killno valueCBaseEntity
KillConstrainedno valueCBaseEntity
KillHierarchyno valueCBaseEntity
NameMatches
Returns true if the entity name matches the given string. Wildcards are accepted.
string pNameOrWildcard → bool retvalCBaseEntity
PlatformFollowYawno valueCBaseEntity
PlatformIgnoreYawno valueCBaseEntity
RemoveAttributestringCBaseEntity
RemoveContextstringCBaseEntity
RemoveModifierstringCBaseEntity
SetAbsAngles
Set the world orientation of this entity.
qangle anglesCBaseEntity
SetAbsOrigin
Set the world origin of this entity.
vec3_worldspace vPosCBaseEntity
SetAbsScale
Set the world scale of this entity.
float flScaleCBaseEntity
SetDamageFilterstringCBaseEntity
SetDisabledValueno valueCSoundOpvarSetPointEntity
SetDistanceMapMaxfloat32CSoundOpvarSetPointEntity
SetDistanceMapMinfloat32CSoundOpvarSetPointEntity
SetLocalAngles
Set the local orientation of this entity. Use when you have a parent.
qangle anglesCBaseEntity
SetLocalOrigin
Set the local origin of this entity. Use when you have a parent.
vec3 vPosCBaseEntity
SetLocalScale
Set the local scale of this entity. Use when you have a parent.
float flScaleCBaseEntity
SetOperatorNamestringCSoundOpvarSetPointBase
SetOpvarIndexstringCSoundOpvarSetPointBase
SetOpvarNamestringCSoundOpvarSetPointBase
SetParentstringCBaseEntity
SetParentAttachmentstringCBaseEntity
SetParentAttachmentMaintainOffsetstringCBaseEntity
SetSoundEventGUIDuint64CSoundOpvarSetPointBase
SetSourceEntitystringCSoundOpvarSetPointBase
SetStackNamestringCSoundOpvarSetPointBase
SetTeamint32CBaseEntity
TeamNumint32CBaseEntity
TeleportToPoint
Teleport the given entity to the specified position and orientation
vec3_worldspace vPositionCBaseEntity
TeleportToTransform
Teleport the given entity to the specified transform
transform_worldspace xTransformCBaseEntity
Useint32CBaseEntity

Outputs

Declared by CSoundOpvarSetAABBEntity · 0
None.
Inherited from base classes and components · 7
OnEnterCSoundOpvarSetPointEntity
OnExitCSoundOpvarSetPointEntity
OnKilledCBaseEntity
OnUser1CBaseEntity
OnUser2CBaseEntity
OnUser3CBaseEntity
OnUser4CBaseEntity

History

  1. 6722
    changed snd_opvar_set_aabb
    • datamap "CSoundOpvarSetAABBEntity" → "CSoundOpvarSetBoxEntity"
    removed CSoundOpvarSetAABBEntity datamap
    changed CSoundOpvarSetPointEntity datamap
    • − input SetDisabledValue (InputSetDisabledValue)
    • − CSoundOpvarSetPointEntitySetOpvarThink
    • − m_flPathingDistanceNormFactor
    • − m_vPathingSourcePos
    • − m_vPathingListenerPos
    • − m_vPathingDirection
    • − m_nPathingSourceIndex
    • − m_bReloading
    • − m_hDynamicEntity
    • − input SetDistanceMapMin (InputSetDistanceMapMin)
    • − input SetDistanceMapMax (InputSetDistanceMapMax)
    • − output OnEnter (m_OnEnter)
    changed CSoundOpvarSetPointBase datamap
    • − input SetSoundEventGUID (InputSetEventGuid)
    • − input SetStackName (InputSetStackName)
    • − input SetOperatorName (InputSetOperatorName)
    • − input SetOpvarName (InputSetOpvarName)
    • − input SetOpvarIndex (InputSetOpvarIndex)
    • − input SetSourceEntity (InputSetSourceEntity)
    • − input Enable (InputEnable)
    • − input Disable (InputDisable)
    • − CSoundOpvarSetPointBaseSetOpvarThink
    • − m_hSource
    • − m_nGUID
    • − m_hOpvarData
    changed CBaseEntity datamap
    • − m_sUniqueHammerID
    • − m_pModifierProp
    • − key speed (m_flSpeed)
    • − m_flAnimTime
    • − m_flSimulationTime
    • − m_flCreateTime
    • − m_nLastThinkTick
    • − m_bDisabledContextThinks
    • − m_CScriptComponent
    • − m_aThinkFunctions
    • − m_ResponseContexts
    • − m_pSubclassVData
    removed CModifierProperty datamap
    removed CNetworkTransmitComponent datamap
    changed CGameSceneNode datamap
    • − m_flAbsScale
    • − m_flScale
    • − m_flClientLocalScale
    • − m_vRenderOrigin
    • − m_nodeToWorld
    • − m_pOwner
    • − m_pParent
    • − m_pChild
    • − m_pNextSibling
    • − m_nParentAttachmentOrBone
    • − m_bDirtyHierarchy
    • − m_bDirtyBoneMergeInfo
    removed CGameSceneNodeHandle datamap
    changed CBaseEntity inputs and outputs
    • + input AddAttribute string
    • + input AddContext string
    • + input AddModifier string
    • + input AddOutput string pParam
    • + input ChangeSubclass string
    • + input ClassMatches string entityType
    • + input ClearContext
    • + input ClearParent
    • + input DisableAutoSleeping
    • + input DisableDamageForces
    • + input DisablePlatform
    • + input DisableShadow