- MNetworkExcludeByName
- "m_bClientSideRagdoll"
- MNetworkExcludeByName
- "m_iMaxHealth"
- MNetworkExcludeByUserGroup
- "Water"
- MNetworkExcludeByUserGroup
- "Player"
- MNetworkExcludeByUserGroup
- "LocalPlayerExclusive"
- MNetworkExcludeByName
- "m_spawnflags"
- MNetworkExcludeByName
- "m_bTakesDamage"
- MNetworkExcludeByName
- "m_nTakeDamageFlags"
- MNetworkExcludeByName
- "m_flSpeed"
- MNetworkVarNames
- "CBodyComponent::Storage_t m_CBodyComponent"
- MNetworkVarNames
- "int32 m_iHealth"
- MNetworkVarNames
- "int32 m_iMaxHealth"
- MNetworkVarNames
- "uint8 m_lifeState"
- MNetworkVarNames
- "bool m_bTakesDamage"
- MNetworkVarNames
- "TakeDamageFlags_t m_nTakeDamageFlags"
- MNetworkVarNames
- "EntityPlatformTypes_t m_nPlatformType"
- MNetworkVarNames
- "MoveCollide_t m_MoveCollide"
- MNetworkVarNames
- "MoveType_t m_MoveType"
- MNetworkVarNames
- "EntitySubclassID_t m_nSubclassID"
- MNetworkUserGroupProxy
- "CBaseEntity"
- MNetworkVarNames
- "float32 m_flAnimTime"
- MNetworkVarNames
- "float32 m_flSimulationTime"
- MNetworkVarNames
- "GameTime_t m_flCreateTime"
- MNetworkVarNames
- "bool m_bClientSideRagdoll"
- MNetworkVarNames
- "uint8 m_ubInterpolationFrame"
- MNetworkVarNames
- "uint8 m_iTeamNum"
- MNetworkVarNames
- "float m_flSpeed"
- MNetworkVarNames
- "uint32 m_spawnflags"
- MNetworkVarNames
- "GameTick_t m_nNextThinkTick"
- MNetworkVarNames
- "uint32 m_fFlags"
- MNetworkVarNames
- "CNetworkVelocityVector m_vecVelocity"
- MNetworkVarNames
- "CModifierProperty * m_pModifierProp"
- MNetworkVarNames
- "CHandle< CBaseEntity> m_hEffectEntity"
- MNetworkVarNames
- "CHandle< CBaseEntity> m_hOwnerEntity"
- MNetworkVarNames
- "uint32 m_fEffects"
- MNetworkVarNames
- "CHandle< CBaseEntity> m_hGroundEntity"
- MNetworkVarNames
- "int m_nGroundBodyIndex"
- MNetworkVarNames
- "float32 m_flFriction"
- MNetworkVarNames
- "float32 m_flElasticity"
- MNetworkVarNames
- "float32 m_flGravityScale"
- MNetworkVarNames
- "float32 m_flTimeScale"
- MNetworkVarNames
- "float m_flWaterLevel"
- MNetworkVarNames
- "bool m_bGravityDisabled"
- MNetworkVarNames
- "bool m_bAnimatedEveryTick"
- MNetworkVarNames
- "GameTime_t m_flNavIgnoreUntilTime"