Not named anywhere in the server, client or engine binaries. It may be fired by scripts, or not at all.
BreakPieceSpawnedEvent[GameEventHandler("break_piece_spawned")]
public HookResult OnBreakPieceSpawned(BreakPieceSpawnedEvent args) {
// args.Entindex, args.IsRigid
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| entindex | long | Entindex int | |
| is_rigid | bool | IsRigid bool |