Named in the code or data of server, client.
BreakPropEvent[GameEventHandler("break_prop")]
public HookResult OnBreakProp(BreakPropEvent args) {
// args.Entindex, args.Userid, args.PlayerHeld, args.PlayerThrown, args.PlayerDropped
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| entindex | long | Entindex int | |
| userid | player_pawn | Userid CBasePlayerPawn? | |
| player_held | bool | PlayerHeld bool | |
| player_thrown | bool | PlayerThrown bool | |
| player_dropped | bool | PlayerDropped bool |