Named in the code or data of server.
CitadeltvUnitEventEvent[GameEventHandler("citadeltv_unit_event")]
public HookResult OnCitadeltvUnitEvent(CitadeltvUnitEventEvent args) {
// args.Victim, args.Attacker, args.Basepriority, args.Priority, args.Eventtype
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| victim | short | Victim int | |
| attacker | short | Attacker int | |
| basepriority | short | Basepriority int | |
| priority | short | Priority int | |
| eventtype | short | Eventtype int | ECitadelSpectateEvent |