Named in the code or data of client.
ClientDisconnectEvent[GameEventHandler("client_disconnect")]
public HookResult OnClientDisconnect(ClientDisconnectEvent args) {
// args.ReasonCode, args.ReasonDesc
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| reason_code | int | ReasonCode int | |
| reason_desc | string | ReasonDesc string |