Not named anywhere in the server, client or engine binaries. It may be fired by scripts, or not at all.
GameMessageEvent[GameEventHandler("game_message")]
public HookResult OnGameMessage(GameMessageEvent args) {
// args.Target, args.Text
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| target | byte | Target int | 0 = console, 1 = HUD |
| text | string | Text string | the message text |