Named in the code or data of server, client.
GameNewmapEvent[GameEventHandler("game_newmap")]
public HookResult OnGameNewmap(GameNewmapEvent args) {
// args.Mapname, args.Transition
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| mapname | string | Mapname string | map name |
| transition | bool | Transition bool | true if this is a transition from one map to another |