Not named anywhere in the server, client or engine binaries. It may be fired by scripts, or not at all.
GrenadeBounceEvent[GameEventHandler("grenade_bounce")]
public HookResult OnGrenadeBounce(GrenadeBounceEvent args) {
// args.Userid
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| userid | player_pawn | Userid CBasePlayerPawn? |