Not named anywhere in the server, client or engine binaries. It may be fired by scripts, or not at all.
HltvStatusEvent[GameEventHandler("hltv_status")]
public HookResult OnHltvStatus(HltvStatusEvent args) {
// args.Clients, args.Slots, args.Proxies, args.Master
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| clients | long | Clients int | number of HLTV spectators |
| slots | long | Slots int | number of HLTV slots |
| proxies | short | Proxies int | number of HLTV proxies |
| master | string | Master string | disptach master IP:port |