Named in the code or data of server.
ItemPickupEvent[GameEventHandler("item_pickup")]
public HookResult OnItemPickup(ItemPickupEvent args) {
// args.Userid, args.Item
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| userid | player_controller | Userid CBasePlayerController? | |
| item | string | Item string | either a weapon such as 'tmp' or 'hegrenade', or an item such as 'nvgs' |