Named in the code or data of client.
LocalPlayerAbilitiesVdataChangedEvent[GameEventHandler("local_player_abilities_vdata_changed")]
public HookResult OnLocalPlayerAbilitiesVdataChanged(LocalPlayerAbilitiesVdataChangedEvent args) {
// args.Ability
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| ability | ehandle | Ability CBaseEntity? |