Named in the code or data of server, client.
MatchClockEvent[GameEventHandler("match_clock")]
public HookResult OnMatchClock(MatchClockEvent args) {
// args.MatchTime, args.Paused
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| match_time | float | MatchTime float | |
| paused | bool | Paused bool |