Not named anywhere in the server, client or engine binaries. It may be fired by scripts, or not at all.
PlayerAmmoFullEvent[GameEventHandler("player_ammo_full")]
public HookResult OnPlayerAmmoFull(PlayerAmmoFullEvent args) {
// args.EntindexPlayer
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| entindex_player | long | EntindexPlayer int |