Named in the code or data of server, client.
PlayerChangenameEvent[GameEventHandler("player_changename")]
public HookResult OnPlayerChangename(PlayerChangenameEvent args) {
// args.Userid, args.Oldname, args.Newname
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| userid | player_controller | Userid CBasePlayerController? | user ID on server |
| oldname | string | Oldname string | players old (current) name |
| newname | string | Newname string | players new name |