Named in the code or data of server, client.
PlayerConnectFullEvent[GameEventHandler("player_connect_full")]
public HookResult OnPlayerConnectFull(PlayerConnectFullEvent args) {
// args.Userid
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| userid | player_controller | Userid CBasePlayerController? | user ID on server (unique on server) |