Not named anywhere in the server, client or engine binaries. It may be fired by scripts, or not at all.
PlayerHintmessageEvent[GameEventHandler("player_hintmessage")]
public HookResult OnPlayerHintmessage(PlayerHintmessageEvent args) {
// args.Hintmessage
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| hintmessage | string | Hintmessage string | localizable string of a hint |