Named in the code or data of server, client.
PlayerLevelChangedEvent[GameEventHandler("player_level_changed")]
public HookResult OnPlayerLevelChanged(PlayerLevelChangedEvent args) {
// args.Userid, args.NewPlayerLevel
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| userid | player_pawn | Userid CBasePlayerPawn? | user ID on server |
| new_player_level | short | NewPlayerLevel int |